little fix
[supertux.git] / data /
2006-07-03 Stephen GroundwaterChanging the firefly reset images to a reset torch.
2006-07-03 Stephen GroundwaterChanging the firefly reset images to a reset torch.
2006-07-03 Wolfgang BeckerFixed MrTree. He uses activate() to change direction...
2006-07-03 Wolfgang BeckerSupport for initial direction "left"|"right"|"auto...
2006-07-03 Ingo Ruhnke- little improvments to the spotlight
2006-07-03 Ingo Ruhnke- added spotlight (not working, since rotation and...
2006-07-02 Marek Moeckelmore work on the "Eyes Of Nolok"
2006-07-02 Wolfgang BeckerSet launchdirection ie. the initial direction of badguy...
2006-07-02 Marek Moeckel+added outline of dfk-level2: The Eyes Of Nolok
2006-07-02 Ingo Ruhnke- made light layer multiply instead of additive, fixed...
2006-07-01 Stephen GroundwaterAdded a sound wav for the sector trigger door.
2006-07-01 Stephen GroundwaterMore work on backflip Tux. Still WIP, Trying to make...
2006-07-01 Christoph SommerFixed some hitboxes. This "moves" all cannons 12px...
2006-06-30 Wolfgang BeckerAmbient sound loops again, Part II
2006-06-30 Arvid NorlanderFixed some bonus2 levels, they are now fully playable
2006-06-30 Arvid NorlanderChanged two levels to new fortress music
2006-06-30 Stephen GroundwaterWork on backflip Tux. Does not match our player Tux...
2006-06-29 Wolfgang BeckerAmbient sound loops again.
2006-06-29 Wolfgang BeckerVillage level: Faster elevator, show switch's effect...
2006-06-29 Arvid NorlanderCleaned up data/levels/world2/level5.stl
2006-06-29 Stephen GroundwaterAdding in the start of graphics and noise for the new...
2006-06-28 Christoph SommerMade SpriteParticle's action configurable
2006-06-28 Christoph SommerMade backflipping jump a little further /
2006-06-28 Christoph SommerAdded backflip action (no gfx yet) /
2006-06-28 Wolfgang BeckerScripted objects now support 'set_solid(bool solid...
2006-06-28 Matthias Brauntranslation of test levels is totally pointless
2006-06-28 Matthias Braunnew more usefull slope test level
2006-06-28 Arvid NorlanderFixed edge tiles, bg and other small issues in data...
2006-06-28 Wolfgang BeckerFixed intro. Fade out worldmaps when sailing to other...
2006-06-27 Wolfgang BeckerVillage level: Move camera to show the button if necessary.
2006-06-27 Arvid NorlanderUpdated data/credits.txt (Delta -> delta, and added...
2006-06-27 Christoph SommerMade Wind scriptable
2006-06-27 Wolfgang BeckerVisit to Nolok's sawmill is now mandatory.
2006-06-27 Christoph SommerChanged door to only teleport Tux when he is standing...
2006-06-27 Wolfgang BeckerNew forrest level.
2006-06-27 Christoph SommerBrushed up level
2006-06-27 Stephen GroundwaterWorld2 map cleanup. Working on layers to make the castl...
2006-06-26 Wolfgang BeckerAnother forrest level.
2006-06-26 Arvid NorlanderFixed (all?) bonus2 levels
2006-06-26 Christoph SommerRemoved debug doors from "Bonus Level" /
2006-06-26 Arvid NorlanderFixed two other bonus2 levels... I hope there are noone...
2006-06-26 Arvid NorlanderFixed some broken bonus2 levels (again...)
2006-06-26 Arvid NorlanderFixed wrong path for music in data/levels/world2/level1.stl
2006-06-26 Stephen GroundwaterWork done to world2 castle map, creating a layer so...
2006-06-25 Wolfgang BeckerFixed wind (again)
2006-06-25 Wolfgang BeckerChanged wind. Fixed some trees.
2006-06-25 Stephen GroundwaterChanging MS2 WM castle to better match Grumbel's castle...
2006-06-25 Wolfgang BeckerUse condesed tile definition syntax for branches.
2006-06-25 Christoph SommerInverted Wind y-speed in levels
2006-06-25 Wolfgang Beckerinclude branch image, make new branch unisolid
2006-06-25 Wolfgang BeckerUniversal branch.
2006-06-25 Christoph SommerChanged "Two Tiny Towers" to use "Dark Forest Keep...
2006-06-25 Arvid NorlanderFixed some levels to use "mirrored pipe" tiles
2006-06-25 Arvid NorlanderAdded back tree in data/levels/bonus2/level19.stl
2006-06-25 Wolfgang Beckermore "Follow The Money" hints
2006-06-25 Wolfgang BeckerFixed some branches.
2006-06-24 Wolfgang BeckerNew level 'Detour'. Mostly harmless.
2006-06-24 Arvid NorlanderFixed broken autoscroll in data/levels/bonus2/level2...
2006-06-24 Arvid NorlanderAdded "mirrored" versions of pipe ends
2006-06-24 Arvid NorlanderFixed darksnow and wrong edge tiles in some bonus2...
2006-06-24 Arvid NorlanderAdded some "wall" tiles for darksnow, removed tiles...
2006-06-24 Arvid NorlanderCleaned up dark snow in several bonus1 levels (no bonus...
2006-06-24 Christoph SommerCommitted sketch of "Two Tiny Towers"
2006-06-24 Arvid NorlanderAdded the double sided darksnow tile to tiles.strf...
2006-06-24 Arvid NorlanderAdded a double sided darksnow tile.
2006-06-24 Arvid NorlanderAdded tilegroups for snow and water paths in worldmap...
2006-06-24 Arvid NorlanderCleaned up data/images/tiles/darksnow/darksnow14.png.
2006-06-24 Stephen GroundwaterMore world2 map cleanup
2006-06-24 Arvid NorlanderFixed edge tiles of some cave levels (that use dark...
2006-06-24 Arvid NorlanderFixed edge tiles of some cave levels (that use dark...
2006-06-24 Arvid NorlanderFixed wrong "top-edge" tiles in data/levels/bonus2...
2006-06-23 Arvid NorlanderUpdated (but still not finished) data/levels/world2...
2006-06-23 Arvid NorlanderFixed background and sound paths in world2/forest1...
2006-06-23 Arvid NorlanderAdded (partial) swedish translations for the bonus1...
2006-06-23 Marek Moeckeladded Christoph to level design credits as well
2006-06-23 Arvid NorlanderUpdated Swedish translations.
2006-06-23 Stephen GroundwaterAdding Slovenian translation. Thanks and credit go...
2006-06-23 Stephen GroundwaterApplied AnMaster's patch for editor cleanup related...
2006-06-23 Stephen GroundwaterAdjusted light forest water's edge WM tiles to better...
2006-06-22 Stephen GroundwaterApplied AnMaster's patch to tiles.strf which cleaned...
2006-06-22 Christoph SommerUsed new forest tiles in Owl's Revenge
2006-06-22 Wolfgang BeckerAnMaster's patch for improved edges in fish.stl.
2006-06-22 Christoph SommerAdded ticking sound (self-made, public domain) for...
2006-06-21 Wolfgang BeckerEditor: accelerator keys for zoom.
2006-06-21 Christoph SommerFixed statistics backdrop
2006-06-21 Marek Moeckeladded cutscene placeholder to world1 castle
2006-06-21 Christoph SommerMade transition to and from boat smoother
2006-06-21 Wolfgang BeckerNew level.
2006-06-21 Christoph SommerNew stay_group of SpriteChange objects ensures in_stay_...
2006-06-20 Christoph SommerMore work on Teleporter and SpriteChange /
2006-06-20 Christoph SommerAdded "interactive" Teleporters /
2006-06-20 Christoph SommerAdded Teleporters to switch between world1 and world2
2006-06-20 Christoph SommerFixed bad tile attribute /
2006-06-20 Stephen GroundwaterAdded a layer to world2 map. Paths can now go behind...
2006-06-20 Stephen GroundwaterAdded a layer to world2 map. Paths can now go behind...
2006-06-19 Christoph SommerReorg of some forest tiles /
2006-06-18 Christoph SommerImproved levels a bit
2006-06-16 Christoph SommerAdded narrow snow block
2006-06-16 Christoph SommerAdjusted sources wrt localization
2006-06-15 Christoph SommerCommitted draft of "Little Venice"
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