Doxyfile excludes squirrel directory
[supertux.git] / data /
2006-06-25 Wolfgang Beckerinclude branch image, make new branch unisolid
2006-06-25 Wolfgang BeckerUniversal branch.
2006-06-25 Christoph SommerChanged "Two Tiny Towers" to use "Dark Forest Keep...
2006-06-25 Arvid NorlanderFixed some levels to use "mirrored pipe" tiles
2006-06-25 Arvid NorlanderAdded back tree in data/levels/bonus2/level19.stl
2006-06-25 Wolfgang Beckermore "Follow The Money" hints
2006-06-25 Wolfgang BeckerFixed some branches.
2006-06-24 Wolfgang BeckerNew level 'Detour'. Mostly harmless.
2006-06-24 Arvid NorlanderFixed broken autoscroll in data/levels/bonus2/level2...
2006-06-24 Arvid NorlanderAdded "mirrored" versions of pipe ends
2006-06-24 Arvid NorlanderFixed darksnow and wrong edge tiles in some bonus2...
2006-06-24 Arvid NorlanderAdded some "wall" tiles for darksnow, removed tiles...
2006-06-24 Arvid NorlanderCleaned up dark snow in several bonus1 levels (no bonus...
2006-06-24 Christoph SommerCommitted sketch of "Two Tiny Towers"
2006-06-24 Arvid NorlanderAdded the double sided darksnow tile to tiles.strf...
2006-06-24 Arvid NorlanderAdded a double sided darksnow tile.
2006-06-24 Arvid NorlanderAdded tilegroups for snow and water paths in worldmap...
2006-06-24 Arvid NorlanderCleaned up data/images/tiles/darksnow/darksnow14.png.
2006-06-24 Stephen GroundwaterMore world2 map cleanup
2006-06-24 Arvid NorlanderFixed edge tiles of some cave levels (that use dark...
2006-06-24 Arvid NorlanderFixed edge tiles of some cave levels (that use dark...
2006-06-24 Arvid NorlanderFixed wrong "top-edge" tiles in data/levels/bonus2...
2006-06-23 Arvid NorlanderUpdated (but still not finished) data/levels/world2...
2006-06-23 Arvid NorlanderFixed background and sound paths in world2/forest1...
2006-06-23 Arvid NorlanderAdded (partial) swedish translations for the bonus1...
2006-06-23 Marek Moeckeladded Christoph to level design credits as well
2006-06-23 Arvid NorlanderUpdated Swedish translations.
2006-06-23 Stephen GroundwaterAdding Slovenian translation. Thanks and credit go...
2006-06-23 Stephen GroundwaterApplied AnMaster's patch for editor cleanup related...
2006-06-23 Stephen GroundwaterAdjusted light forest water's edge WM tiles to better...
2006-06-22 Stephen GroundwaterApplied AnMaster's patch to tiles.strf which cleaned...
2006-06-22 Christoph SommerUsed new forest tiles in Owl's Revenge
2006-06-22 Wolfgang BeckerAnMaster's patch for improved edges in fish.stl.
2006-06-22 Christoph SommerAdded ticking sound (self-made, public domain) for...
2006-06-21 Wolfgang BeckerEditor: accelerator keys for zoom.
2006-06-21 Christoph SommerFixed statistics backdrop
2006-06-21 Marek Moeckeladded cutscene placeholder to world1 castle
2006-06-21 Christoph SommerMade transition to and from boat smoother
2006-06-21 Wolfgang BeckerNew level.
2006-06-21 Christoph SommerNew stay_group of SpriteChange objects ensures in_stay_...
2006-06-20 Christoph SommerMore work on Teleporter and SpriteChange /
2006-06-20 Christoph SommerAdded "interactive" Teleporters /
2006-06-20 Christoph SommerAdded Teleporters to switch between world1 and world2
2006-06-20 Christoph SommerFixed bad tile attribute /
2006-06-20 Stephen GroundwaterAdded a layer to world2 map. Paths can now go behind...
2006-06-20 Stephen GroundwaterAdded a layer to world2 map. Paths can now go behind...
2006-06-19 Christoph SommerReorg of some forest tiles /
2006-06-18 Christoph SommerImproved levels a bit
2006-06-16 Christoph SommerAdded narrow snow block
2006-06-16 Christoph SommerAdjusted sources wrt localization
2006-06-15 Christoph SommerCommitted draft of "Little Venice"
2006-06-15 Stephen GroundwaterMore work on the Dark Forest Keep area of the WM. ...
2006-06-15 Stephen GroundwaterAdded AnMaster's airkey world2 level. Added AnMaster...
2006-06-14 Stephen GroundwaterChanging the worldmap to better meet the design specifi...
2006-06-14 Stephen GroundwaterChanging the worldmap to better meet the design specifi...
2006-06-13 Stephen GroundwaterAdjuusting the world2 map to have shorter paths, making...
2006-06-13 Stephen GroundwaterAdded temporary level dots for world 2 levels, to help...
2006-06-12 Christoph SommerSome additional fixes by Arvid Norlander
2006-06-12 Christoph SommerChecked in levels/bonus2 fixes by Arvid Norlander
2006-06-12 Christoph SommerChecked in levels/bonus1/ fixes by Arvid Norlander
2006-06-11 Stephen GroundwaterAdded key level dots graphics to the worldmap, to help...
2006-06-11 Christoph SommerChecked in sketch of new tree branch tiles
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Replaced all...
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Added a warning...
2006-06-10 Stephen GroundwaterRemoved a few slopes that were causing CD problems...
2006-06-10 Stephen GroundwaterMore work on creating a Tux finds key -Tada Dance Flip...
2006-06-10 Christoph SommerGlued some "Jungle" tiles together to reduce texture...
2006-06-09 Stephen GroundwaterUsing Grumbel's original Tux flip, this is a start...
2006-06-09 Stephen GroundwaterAdded 3 part background for the forest. See test/BackGr...
2006-06-08 Christoph SommerNew Wind object: gently pushes players in one direction /
2006-06-06 Stephen GroundwaterCleaned up exit tree layers so the edge of the portal...
2006-06-05 Stephen Groundwateradded the start of a small animation for the exit tree
2006-06-05 Stephen GroundwaterCreated a new (better?) exit tree. See tree-exit.stl...
2006-06-04 Stephen GroundwaterMore work on forest map. Added a can of fish in the...
2006-06-03 Christoph SommerAdjusted background positions
2006-06-02 Christoph SommerCandle can now be turned on and off via squirrel scripting
2006-06-02 Christoph SommerCentered smoke sprite
2006-06-02 Christoph SommerUploaded some screenshots for later use
2006-06-02 Christoph SommerRe-indented whole tiles.strf
2006-06-02 Christoph SommerAdded dart fire and dart hit sound (selfmade, PD) /
2006-06-01 Christoph SommerNew trigger object "Switch" using public domain images...
2006-06-01 Christoph SommerAdded horizontal pole, pole crossing, earth floor,...
2006-06-01 Christoph SommerNew level "Countercurrent"
2006-05-31 Wolfgang BeckerStop flame sound if flame gets deactivated.
2006-05-29 Ryan FlegelMoving font xcf to media/
2006-05-29 Benjamin P. JungThis is the source XCF file from which all current...
2006-05-29 Marek Moeckelnew version of Cave music
2006-05-29 Marek Moeckeladded wood clack for totem badguy
2006-05-29 Wolfgang BeckerDon't reactivate badguys on screen.
2006-05-27 Christoph Sommerupdated "Tree Fortress" to use new scriptable platforms
2006-05-25 Matthias Braundon't translate credits
2006-05-25 Matthias Braunshould not be in svn
2006-05-25 Christoph SommerFixed a bug. Modified "Whatever floats your boat" to...
2006-05-25 Christoph SommerPlatform now scriptable
2006-05-25 Matthias Braunset_pos does not work...
2006-05-25 Matthias Braunlittle test level for script triggers
2006-05-25 Matthias Braunchanged autoscroll level a bit
2006-05-25 Matthias Braunfixed autoscroll level syntax (the path is still bad...
2006-05-25 Stephen GroundwaterRestored castle/door.png, fixing tile 1526 which was...
2006-05-23 Christoph SommerUsed new unstable Casteblock
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