fix CFLAGS problems
[supertux.git] / data /
2006-04-11 Matthias Braunfix gettext warnings
2006-04-11 Ondřej Hošek* Fixed crasher if world doesn't have a world.nut
2006-04-11 Ondřej HošekRestored B2L11, simultaneously changing bell to firefly.
2006-04-11 Ondřej Hošek* Some Mac fixes that don't break Linux (inclusion...
2006-04-10 Stephen Groundwateradding rough draft boat for the worldmap, will be fixed up.
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-10 Matthias Braunfix quoting
2006-04-09 Christoph SommerLevel statistics panel shown during level's end sequence
2006-04-09 Marek Moeckelnew fortress music
2006-04-09 Marek Moeckelmenu level secret
2006-04-09 Christoph SommerSubtle animation of Console background /
2006-04-08 Marek Moeckeltranslucent console
2006-04-08 Stephen Groundwateradjusted the scroll up/down arrows, attempting to make...
2006-04-07 Matthias Braunsimplified worldmap a bit
2006-04-07 Matthias Braunmore smaller fixes
2006-04-07 Matthias Braunrefactored some supertux mainloops
2006-04-07 Stephen Groundwaterreverted worldmap ice bridge graphic one version
2006-04-07 Christoph SommerMinor changes
2006-04-06 Stephen Groundwateradding a light background box for the score screen
2006-04-06 Stephen Groundwatermore work on yeti run-jump graphics
2006-04-06 Stephen Groundwaterfinished replacing bells with fireflies in the bonus...
2006-04-06 Christoph SommerSimple Console
2006-04-04 Christoph SommerIncreased height of levels to 19 tiles
2006-04-04 Christoph SommerIncreased level height to 19 tiles
2006-04-04 Stephen Groundwaterreplaced bells with fireflies in bonus1 levels
2006-04-04 Stephen Groundwaterreplaces bell with firefly, renaming the level reset...
2006-04-03 Christoph SommerAnother level to have fun in
2006-04-03 Marek Moeckelbossattack source file, changed bells to fireflies...
2006-04-03 Marek Moeckelworld maps again
2006-04-03 Marek Moeckelmore worldmap work
2006-04-03 Matthias Braunfix bonus1 worldmap
2006-04-03 Marek Moeckelrenamed world1 levels so they include the level's title
2006-04-03 Stephen Groundwateradded small yeti to worldmap
2006-04-02 Stephen Groundwateradding teleporter dot animation
2006-04-02 Stephen Groundwateradded firefly images
2006-04-02 Stephen Groundwateradded missing firefly.sprite, added more icebridge...
2006-04-02 Stephen Groundwaterreplaced bell object with firefly, renamed all hooks...
2006-04-02 Stephen Groundwatercleanup of slight mismatch areas on the icebridge tiles
2006-04-02 Matthias Braunfix for editor
2006-04-02 Matthias Braunchange worldmap format to be the same as levels (basically)
2006-04-02 Stephen Groundwatertrying out some new yeti graphics
2006-04-02 Marek Moeckelfixed teleporter
2006-04-02 Marek Moeckeladded a placeholder for a new secret area
2006-04-02 Marek Moeckelminor redesign
2006-04-02 Marek Moeckelmoved yeti to world 1
2006-04-02 Marek Moeckeladded bridge to worldmap
2006-04-01 Marek Moeckelmore world map redesign, made it fit for new plans...
2006-04-01 Stephen Groundwateradding icebridge for worldmap, and castle door path...
2006-04-01 Matthias Braunfix error in tiles
2006-04-01 Marek Moeckelsmall changes to worldmap
2006-04-01 Marek Moeckelredesigned Antarctica world map
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Marek Moeckelmade it wav again, but smaller
2006-03-31 Marek Moeckelvolume increase
2006-03-31 Marek Moeckelconverted willowisp sound to ogg
2006-03-31 Marek Moeckelwisp sound
2006-03-31 Marek Moeckeladded new version of Boss Attack music
2006-03-31 Matthias Braunuhoh, stacking is really broken now
2006-03-31 Matthias Braunfix memory leak in background object
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Christoph SommerNew Badguy "Will-O-Wisp": eerie light that tracks Tux...
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-31 Matthias Braunfixed wrong tile attributes
2006-03-30 Christoph SommerBackground can now render three images: Top, Center...
2006-03-29 Christoph Sommerchanged image for tile #359 (unisolid experimental)
2006-03-29 Matthias Braunsprites.strf is gone, woohoo, thanks to Christoph
2006-03-29 Christoph SommerTried merging some snow tiles
2006-03-29 Christoph SommerTwo new levels to have fun in / Sync with trunk
2006-03-27 Christoph SommerTitlescreen features a jumping Tux again
2006-03-26 Christoph SommerNew Badguy "Totem" - a variable-height stack of wooden...
2006-03-22 Christoph Sommerautoscoll Camera now references Path, just like the...
2006-03-21 Matthias Brauntoo many )
2006-03-21 Christoph SommerNew Path based on time intervals; see levels/test/platf...
2006-03-20 Christoph SommerSquished Poison Ivy no longer sticks through floor
2006-03-19 Christoph SommerSplit game objects into separate .sprite files
2006-03-18 Stephen Groundwaterchanged castle door, remove door object. cleaned up...
2006-03-18 Stephen Groundwaterchanged forest worldmap, removed purple-snow-ice tree...
2006-03-17 Stephen GroundwaterChanges to castle door graphic and test level.
2006-03-16 Christoph SommerFixed sprite, bounding-boxes and behaviour of Mr. Tree
2006-03-16 Stephen Groundwaterworking on the castle door, still testing other ideas...
2006-03-15 Matthias Braunuse full paths for sound objects
2006-03-14 Stephen Groundwaterrenamed icebox to icecube
2006-03-14 Stephen Groundwateradded ice box object
2006-03-14 Stephen Groundwateradded flame/burn animation to strawbox object
2006-03-14 Stephen Groundwateradded straw box object
2006-03-13 Marek Moeckeladded base for a possible second intro scene in which...
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-03-10 Stephen GroundwaterMade Mr_Tree graphic smaller, from 99 to 85 pixels.
2006-03-10 Stephen GroundwaterTrying our a new Mr_Tree graphic.
2006-03-10 Stephen GroundwaterTrying our a new Mr_Tree graphic.
2006-03-08 Christoph SommerMoved powerups to separate .sprite files
2006-03-08 Christoph SommerDraft of some new signs
2006-03-08 Christoph SommerMoved Tux' and Badguys' sprites from sprites.strf to...
2006-03-04 Christoph Sommerexperimental Zeekling mod - swoops down when she spots...
2006-03-03 Christoph SommerNew badguy SkullHop - a skull that hops around on one...
2006-03-03 Stephen GroundwaterChanging bell reset point object to a firefly graphic...
2006-03-03 Stephen Groundwateradding Christoph's badguy code for Grumbel's AngryStone
2006-02-18 Stephen Groundwateradded small smoke graphic for when castle levels are...
2006-02-18 Stephen Groundwateradded ForestWorld fishbone fossil, removed background...
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