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Fix music not properly fading in again
[supertux.git]
/
src
/
badguy
/
ghosttree.cpp
2014-11-21
Tobias Markus
[cppcheck] Part 1: Performance
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2014-10-01
Ingo Ruhnke
Merge branch 'feature/smart-ptr'
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2014-10-01
Ingo Ruhnke
Replaced Ref and RefCounter with std::shared_ptr<>
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2014-08-17
Ingo Ruhnke
Merge branch 'feature/init-cleanup'
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2014-08-17
Ingo Ruhnke
Turned a lot of other global objects into Currentons
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2014-08-17
Ingo Ruhnke
Made code -Wshadow clean, missed a bunch of issues...
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2014-08-12
Ingo Ruhnke
Removed trailing whitespace from all *.?pp files
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2014-01-24
LMH
Added a dead_script to ghosttree so that issue #34...
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2013-12-29
LMH
Added a dead_script to ghosttree so that issue #34...
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2010-02-21
Mathnerd314
* Split systemRandom into graphicsRandom (particles...
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2009-11-27
Ingo Ruhnke
Changed ObjectFactory code so that it works properly...
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2009-11-17
Ingo Ruhnke
Merged changes from branches/supertux-milestone2-grumbe...
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2009-08-30
Wolfgang Becker
Patchs by Matt McCutche to fix Treeboss related Bugs...
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2009-06-14
Mathnerd314
Random stuff that I should have committed ages ago.
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2008-06-12
Ryan Flegel
Getting rid of nasty tabs
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2008-05-14
Ryan Flegel
Applied sound pre-loading patch from mathnerd314 (...
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2008-03-01
Wolfgang Becker
More includes and some braces to build with gcc 4.3.0
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2008-02-03
Christoph Sommer
Make Badguy activation dependent of Player position...
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2007-12-16
Tim Goya
restore trunk
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2007-12-16
Tim Goya
clean out source
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2007-05-26
Christoph Sommer
GhostTree can now be killed
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2007-05-26
Christoph Sommer
some new GhostTree stuff
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2007-05-26
Christoph Sommer
Added to ghosttree: roots growing from below
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2007-05-26
Matthias Braun
use the tree sounds
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2007-05-26
Matthias Braun
first tries at sucking
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2007-05-26
Matthias Braun
willowisp position relative to ghosttree now, ghosttree...
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2007-05-26
Christoph Sommer
WillOWisp badguys can now be trapped inside empty Lanterns.
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