Fix for coverity #29370
[supertux.git] / src / badguy / owl.cpp
2014-10-01 Ingo RuhnkeMerge branch 'feature/smart-ptr'
2014-10-01 Ingo RuhnkeReplaced Ref and RefCounter with std::shared_ptr<>
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-06-14 LMHPowerup: Iceflower improvements
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-08 Daniela FerrazOwl releases payload when killed by fire of invincibili...
2013-07-03 Daniela FerrazOwl releases payload just prior to leaving the sector...
2010-03-09 Florian ForsterOwl badguy: Fix turn-around behavior.
2010-03-09 Florian ForsterRename the "BombFish" class to "SkyDive". The factory...
2010-03-06 Florian ForsterOwl: Drop "Bombfishes" by default.
2010-03-06 Florian ForsterOwl: Add an offset to the "is_above_player()" method.
2010-03-06 Florian ForsterOwl: Let go of the carried object when above Tux.
2010-03-06 Florian ForsterOwl: Implement carrying around of "Portable" objects.
2010-03-06 Florian ForsterOwl: Turn around when hitting a wall.
2010-03-06 Florian ForsterOwl: Added initial code for an "Owl" badguy.