a first implementation of doors to switch between sectors
[supertux.git] / src / badguy.cpp
2004-05-31 Matthias Brauna first implementation of doors to switch between sectors
2004-05-31 Ricardo CruzAdded support for drawing effects again.
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-28 Ryan Flegel- made bombs explode instantly when they run into an...
2004-05-27 Ryan Flegel- walking tree tweaks
2004-05-27 Ricardo CruzDraw enemies upside down when falling.
2004-05-25 Ryan Flegel- tweaked walkingtree
2004-05-25 Ryan Flegel- added walking tree enemy. still needs some work
2004-05-25 Ryan Flegel- some wingling tweaks
2004-05-25 Matthias Braunmore tuning of badguy activation
2004-05-25 Matthias Braunattempt to tune badguy activation
2004-05-25 Ryan Flegel- beginnings of a wingling
2004-05-24 Matthias Braunmake badguys reappear when scrolling back
2004-05-24 Matthias Braun-renamed ViewPort to Camera
2004-05-22 Ricardo CruzDon't remove badguys, just because they are out of...
2004-05-22 Ricardo CruzFixes.
2004-05-21 Matthias Brauneliminated global scroll_x and scroll_y variables
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-20 Matthias Braun-changed Level class to save tiles in a big 1 dimension...
2004-05-20 Matthias Braun-Added new object system and converted some GameObjects...
2004-05-18 Ryan Flegel- barebones BadGuyManager -> ObjectManager
2004-05-17 Ryan Flegel- some trampoline changes
2004-05-17 Ricardo CruzAdded a skelaton for the config bad guys code. Just...
2004-05-17 Ryan Flegel- added spikes
2004-05-16 Ryan Flegel- collision fix
2004-05-14 Ryan Flegel- fixed badguy collisions so they no longer get jammed
2004-05-14 Ryan Flegel- changed b/g for credits
2004-05-13 Ryan Flegel- made mriceblock break blocks when kicked into them
2004-05-13 Ricardo CruzImproved frozen behavior.
2004-05-12 Ricardo CruzFirst implementation of the ice power.
2004-05-11 Ricardo CruzFixed hotspot square drawing in debug mode.
2004-05-11 Ricardo CruzCleanups. Basically I made sprites to care about the...
2004-05-08 Ricardo CruzAdded explode(). Avoid duplicated code, futhermore...
2004-05-08 Ricardo Cruzif a stalactite hits a Mr. Bomb, explode, instead of...
2004-05-06 Ryan Flegel- replaced some fabs() where fabsf() should be used
2004-05-02 Tobias Gläßerleveleditor related improvements
2004-05-01 Ingo Ruhnke- improved verboseness of badguy in wall error message
2004-04-30 Ryan Flegel- make badguys bounce up when bumped from beneath
2004-04-30 Ryan Flegel- fixed stunned blocks moving when bumped into (as...
2004-04-30 Ryan Flegel- should fix all cases of bad guys walking/bouncing...
2004-04-29 Matthias Braunyou can't bump flying snowballs
2004-04-29 Ingo Ruhnke<MatzeB> -updates the TODO file
2004-04-28 Ricardo CruzTux kicking animation wasn't being used in some circust...
2004-04-28 Ingo Ruhnke<MatzeB> my patch fixes another leak in the levelsubset...
2004-04-28 Ricardo CruzChanged kill_me() in order to get the score has an...
2004-04-28 Ricardo CruzDon't give score when flatting a badguy, since this...
2004-04-27 Ingo Ruhnke<MatzeB> -adds a workaround for the disappearing eggs...
2004-04-27 Ricardo CruzApplied patch from Matze Braun that was sent to the...
2004-04-26 Ingo Ruhnke- 'nother badguy fix from MatzeB:
2004-04-26 Ricardo CruzImplemented kicking (as asked by Ingo). The kick timing...
2004-04-26 Ingo Ruhnke<MatzeB> -cleanup in resource management functions
2004-04-22 Ricardo CruzImplemented explosion sound when Mr.Bomb explodes.
2004-04-22 Ingo Ruhnke- changed bouncing snowball speed back to normal
2004-04-22 Ingo Ruhnke- changed way badguy removal is handled (ie. with a...
2004-04-22 Ingo Ruhnke- made some arrays private
2004-04-22 Ingo Ruhnke- undo of my last patch, removing 'this' is not a good...
2004-04-22 Ingo Ruhnke- fixed bomb-dup bug (vector increases on add, and...
2004-04-22 Ingo Ruhnke- synced walk speed of walking enemies
2004-04-22 Ingo Ruhnke- some cleanup
2004-04-22 Ricardo CruzApplied Ryan's patch for overlaping badguys.
2004-04-20 Ingo Ruhnke- added stay-on-platform into the level fileformat
2004-04-20 Ingo Ruhnke- added stay_on_platform flag for badguys
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-18 Ricardo CruzPatch by Ryan:
2004-04-17 Ricardo CruzApplied patch from Ryan:
2004-04-17 Ingo Ruhnke- moved badguys to use sprite class
2004-04-16 Ingo Ruhnke- added new jumpy/money gfx
2004-04-13 Ingo Ruhnkefish fix
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-12 Ingo Ruhnke- commited MatzeB's update patch
2004-04-12 Ingo Ruhnkecommited MatzeB's slider patch
2004-04-11 Ingo Ruhnke- tweaked scroll behaviour a little bit
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- moved some more stuff into the world class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ingo Ruhnke- introduced mriceblock (at least a bit)
2004-04-09 Ingo Ruhnke- fixed snowball anim
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Tobias Gläßerapplied flame badguy patch from Matze Braun
2004-03-27 Tobias Gläßerfixed BSOD hopping
2004-03-26 Tobias Gläßermerged bad_guy patch from Matze Braun. (recycling Ricar...
2004-03-25 Ingo Ruhnke- added alternative (more flexible) way to define badgu...
2004-03-24 Ingo Ruhnke- renamed input/input_
2004-03-24 Ingo Ruhnke- minor cleanup
2004-03-24 Ingo Ruhnke- converted Player into a class (naming still needs...
2004-03-24 Ingo Ruhnke- coverted badguy type into an object
2004-03-24 Ingo Ruhnke- created a named enum for badguys
2004-03-24 Ingo Ruhnkesplitted actions commands for different badguys into...
2004-03-24 Ingo Ruhnkesplitted drawing commands for different badguys into...
2004-03-22 Ingo Ruhnke- removed NO_UPDATE and let the default argument handle it
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-21 Tobias Gläßerconverted game object arrays to std::vector
2004-03-19 Ricardo Cruzcorrected 2 badguys behaviour thingies
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