- moved gameobjects into there own file
[supertux.git] / src / badguy.cpp
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ingo Ruhnke- introduced mriceblock (at least a bit)
2004-04-09 Ingo Ruhnke- fixed snowball anim
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Tobias Gläßerapplied flame badguy patch from Matze Braun
2004-03-27 Tobias Gläßerfixed BSOD hopping
2004-03-26 Tobias Gläßermerged bad_guy patch from Matze Braun. (recycling Ricar...
2004-03-25 Ingo Ruhnke- added alternative (more flexible) way to define badgu...
2004-03-24 Ingo Ruhnke- renamed input/input_
2004-03-24 Ingo Ruhnke- minor cleanup
2004-03-24 Ingo Ruhnke- converted Player into a class (naming still needs...
2004-03-24 Ingo Ruhnke- coverted badguy type into an object
2004-03-24 Ingo Ruhnke- created a named enum for badguys
2004-03-24 Ingo Ruhnkesplitted actions commands for different badguys into...
2004-03-24 Ingo Ruhnkesplitted drawing commands for different badguys into...
2004-03-22 Ingo Ruhnke- removed NO_UPDATE and let the default argument handle it
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-21 Tobias Gläßerconverted game object arrays to std::vector
2004-03-19 Ricardo Cruzcorrected 2 badguys behaviour thingies
2004-03-17 Ingo Ruhnke- renamed *.c to *.cxx