<MatzeB> -cleanup in resource management functions
[supertux.git] / src / badguy.cpp
2004-04-26 Ingo Ruhnke<MatzeB> -cleanup in resource management functions
2004-04-22 Ricardo CruzImplemented explosion sound when Mr.Bomb explodes.
2004-04-22 Ingo Ruhnke- changed bouncing snowball speed back to normal
2004-04-22 Ingo Ruhnke- changed way badguy removal is handled (ie. with a...
2004-04-22 Ingo Ruhnke- made some arrays private
2004-04-22 Ingo Ruhnke- undo of my last patch, removing 'this' is not a good...
2004-04-22 Ingo Ruhnke- fixed bomb-dup bug (vector increases on add, and...
2004-04-22 Ingo Ruhnke- synced walk speed of walking enemies
2004-04-22 Ingo Ruhnke- some cleanup
2004-04-22 Ricardo CruzApplied Ryan's patch for overlaping badguys.
2004-04-20 Ingo Ruhnke- added stay-on-platform into the level fileformat
2004-04-20 Ingo Ruhnke- added stay_on_platform flag for badguys
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-18 Ricardo CruzPatch by Ryan:
2004-04-17 Ricardo CruzApplied patch from Ryan:
2004-04-17 Ingo Ruhnke- moved badguys to use sprite class
2004-04-16 Ingo Ruhnke- added new jumpy/money gfx
2004-04-13 Ingo Ruhnkefish fix
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-12 Ingo Ruhnke- commited MatzeB's update patch
2004-04-12 Ingo Ruhnkecommited MatzeB's slider patch
2004-04-11 Ingo Ruhnke- tweaked scroll behaviour a little bit
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- moved some more stuff into the world class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ingo Ruhnke- introduced mriceblock (at least a bit)
2004-04-09 Ingo Ruhnke- fixed snowball anim
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Tobias Gläßerapplied flame badguy patch from Matze Braun
2004-03-27 Tobias Gläßerfixed BSOD hopping
2004-03-26 Tobias Gläßermerged bad_guy patch from Matze Braun. (recycling Ricar...
2004-03-25 Ingo Ruhnke- added alternative (more flexible) way to define badgu...
2004-03-24 Ingo Ruhnke- renamed input/input_
2004-03-24 Ingo Ruhnke- minor cleanup
2004-03-24 Ingo Ruhnke- converted Player into a class (naming still needs...
2004-03-24 Ingo Ruhnke- coverted badguy type into an object
2004-03-24 Ingo Ruhnke- created a named enum for badguys
2004-03-24 Ingo Ruhnkesplitted actions commands for different badguys into...
2004-03-24 Ingo Ruhnkesplitted drawing commands for different badguys into...
2004-03-22 Ingo Ruhnke- removed NO_UPDATE and let the default argument handle it
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-21 Tobias Gläßerconverted game object arrays to std::vector
2004-03-19 Ricardo Cruzcorrected 2 badguys behaviour thingies
2004-03-17 Ingo Ruhnke- renamed *.c to *.cxx