changing directions while flapping now works
[supertux.git] / src / badguy.h
2004-08-30 Ricardo CruzAdded flame fish.
2004-07-26 Tobias GläßerMoved defines.h out of the library and back to src/.
2004-07-21 Tobias GläßerThe SuperTux library features a SuperTux namespace...
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-07-07 Ricardo CruzAdded vertical flipping to levels!
2004-07-01 Ricardo CruzChanges:
2004-06-29 Ricardo CruzChanges:
2004-06-14 Ingo Ruhnke- moved tilemanager into its own class
2004-06-14 Ingo Ruhnke- added jumping from badguys (hold jump pressed while...
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-28 Ryan Flegel- made bombs explode instantly when they run into an...
2004-05-25 Ryan Flegel- added walking tree enemy. still needs some work
2004-05-25 Ryan Flegel- some wingling tweaks
2004-05-25 Ryan Flegel- beginnings of a wingling
2004-05-24 Matthias Braunmake badguys reappear when scrolling back
2004-05-24 Matthias Braun-renamed ViewPort to Camera
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-20 Matthias Braun-changed Level class to save tiles in a big 1 dimension...
2004-05-18 Ryan Flegel- barebones BadGuyManager -> ObjectManager
2004-05-17 Ricardo CruzAdded a skelaton for the config bad guys code. Just...
2004-05-13 Ricardo CruzImproved frozen behavior.
2004-05-12 Ricardo CruzFirst implementation of the ice power.
2004-05-08 Ricardo CruzAdded explode(). Avoid duplicated code, futhermore...
2004-05-02 Tobias Gläßerleveleditor related improvements
2004-04-28 Ingo Ruhnke<MatzeB> my patch fixes another leak in the levelsubset...
2004-04-28 Ricardo CruzChanged kill_me() in order to get the score has an...
2004-04-27 Ingo Ruhnke<MatzeB> -adds a workaround for the disappearing eggs...
2004-04-22 Ingo Ruhnke- changed way badguy removal is handled (ie. with a...
2004-04-22 Ingo Ruhnke- some cleanup
2004-04-21 Ingo Ruhnke- added end-sequence code
2004-04-20 Ingo Ruhnke- added stay-on-platform into the level fileformat
2004-04-20 Ingo Ruhnke- turned LEFT/RIGHT defines into enum, turned BadGuyMod...
2004-04-20 Ingo Ruhnke- added stay_on_platform flag for badguys
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-17 Ingo Ruhnke- moved badguys to use sprite class
2004-04-16 Ingo Ruhnke- added new jumpy/money gfx
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-11 Ingo Ruhnkerenamed timer_type to Timer
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-10 Ingo Ruhnke- introduced mriceblock (at least a bit)
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-28 Tobias Gläßerapplied flame badguy patch from Matze Braun
2004-03-27 Tobias Gläßerfixed BSOD hopping
2004-03-26 Tobias Gläßermerged bad_guy patch from Matze Braun. (recycling Ricar...
2004-03-25 Ingo Ruhnke- added alternative (more flexible) way to define badgu...
2004-03-24 Ingo Ruhnke- minor cleanup
2004-03-24 Ingo Ruhnke- coverted badguy type into an object
2004-03-24 Ingo Ruhnke- created a named enum for badguys
2004-03-24 Ingo Ruhnkesplitted actions commands for different badguys into...
2004-03-24 Ingo Ruhnkesplitted drawing commands for different badguys into...
2004-03-23 Ingo Ruhnke- removed unneded typedef's for structs
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-13 Tobias Gläßernew collision detection. cleanups. bug fixes. music...
2004-02-18 Tobias Gläßerhuge CVS merge, see ChangeLog for details.
2004-01-21 Tobias GläßerMore code cleanups. Fixed a few bugs.
2004-01-20 Tobias Gläßerarrays are dynamic now, fixed bugs, more code cleanups
2004-01-18 Tobias GläßerHuge code merge. This reflects the current status of...
2003-12-29 Tobias Gläßerincoporated patches from Duong-Khang (stereo sound...
2003-12-27 Tobias Gläßerrenamed from enemy.h to badguy.h