Moved back button to an old dir.
[supertux.git] / src / gameloop.cpp
2004-05-04 Ricardo CruzFixed frame_ratio() workaround.
2004-05-03 Matthias Braunhiding the time while end_sequence wasn't nice
2004-05-03 Matthias Braunfix timeup issues when endsequence triggered
2004-05-02 Matthias Braunfixed musicproblems in endgame and fixed multicoinblock...
2004-04-29 Ingo Ruhnke- fixed align of lives display to handle >10 lives
2004-04-29 Ingo Ruhnke<MatzeB> -updates the TODO file
2004-04-28 Ingo Ruhnke- added level done song, endseq needs to be a bit longe...
2004-04-27 Ingo Ruhnke- reset bonus on kill
2004-04-27 Ingo Ruhnke- added extro support to worldmap, crashes however...
2004-04-27 Ricardo CruzApplied patch from Matze Braun that was sent to the...
2004-04-26 Ingo Ruhnke- 'nother badguy fix from MatzeB:
2004-04-26 Ingo Ruhnke- new more bulletprof endsequence code patch from MatzeB
2004-04-26 Ingo Ruhnke- removed st_abort() from lisp reader, client code...
2004-04-26 Ricardo CruzRemoved (just commented) the clear screen code before...
2004-04-26 Ingo Ruhnke- added more meaningfull savegame titles
2004-04-26 Ingo Ruhnke- fixed lives status to handle more than 5 lives
2004-04-26 Ingo Ruhnke- added way to interupt exit sequence
2004-04-26 Ingo Ruhnke- added saving of bonuses on worldmap, no loading yet
2004-04-25 Ingo Ruhnke- tweaked bullet and endsequence
2004-04-25 Ingo Ruhnke-added gradient support for start screens
2004-04-25 Ingo Ruhnke- improved look of start/gameover screens
2004-04-25 Ingo Ruhnkereplaced distros with coins
2004-04-24 Ingo Ruhnke- patch from MatzeB to make music handling easier and...
2004-04-24 Ricardo CruzAdded a new concept to the menu, the ID.
2004-04-24 Ricardo CruzTook st_pause_ticks_stop() out of the events loop.
2004-04-23 Ricardo CruzJust fixed two small bugs in the gameplay during pause:
2004-04-22 Ingo Ruhnke- made shrink behaviour more mariobros3 like, ie. firet...
2004-04-22 Ricardo CruzApplied MatzeB (Ryan?) patch that fixes crash and also...
2004-04-22 Ingo Ruhnkepatch from MatzeB for freeze at level start
2004-04-21 Ingo Ruhnke- music patch from MatzeB, should fix crash on level...
2004-04-21 Ingo Ruhnke- made end seq a bit more robust
2004-04-21 Ingo Ruhnke- added end-sequence code
2004-04-20 Ricardo CruzLevel test mode didn't quit properly when Esc was press...
2004-04-20 Ricardo CruzTime is not stopped during menu display in gameloop...
2004-04-20 Ingo Ruhnke- moved joystick mappings into a struct
2004-04-20 Ingo Ruhnke- turned joystick defines into variables
2004-04-20 Ingo Ruhnke- fixed some more menu issues
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-20 Ingo Ruhnke- changed Menu::check() semantics a bit
2004-04-19 Ingo Ruhnke- implemented reset points
2004-04-19 Ingo Ruhnke- fixed problem with last_menu not being able to handle...
2004-04-19 Ingo Ruhnke- removed menu_process_current()
2004-04-19 Ingo Ruhnke- removed a few menu variables
2004-04-19 Ingo Ruhnke- fixed bug in live counting
2004-04-18 Ingo Ruhnke- added new bigtux
2004-04-18 Ingo Ruhnke- added constructor to level
2004-04-18 Ricardo CruzFinally!!
2004-04-17 Ingo Ruhnke- changed/clean up level end detection a bit, still...
2004-04-17 Ingo Ruhnke- added load game support for the worldmap
2004-04-16 Ricardo CruzAs requested by Ingo Ruhnke, now the author name is...
2004-04-16 Ingo Ruhnke- some more savegame stuff
2004-04-13 Ricardo CruzJust makes the level's author name to be written in...
2004-04-13 Ingo Ruhnke- converted text_type into a class
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-12 Ricardo CruzAdded "author" field for levels.
2004-04-12 Ingo Ruhnkecommited MatzeB's slider patch
2004-04-11 Ingo Ruhnke- turned menu_item_type into a class
2004-04-11 Ingo Ruhnke- moved the global_world into the leveleditors namespace
2004-04-11 Ingo Ruhnke- removed local (un)loadshared() stuff and replaced...
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- localized some more variables
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- renamed 'world' to 'global_world' to emphasis that...
2004-04-11 Ingo Ruhnke- moved some collision code into the world class, since...
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-11 Ingo Ruhnke- moved some activate_bad_guy stuff into the world...
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ingo Ruhnke- reduced menu fadness a bit (ie. balanced the edges)
2004-04-10 Ingo Ruhnke- turned gameloop into a class, in the hope to reduce...
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- some indent fixes
2004-04-10 Ingo Ruhnke- reorganized menu flow as descripted in the todo,...
2004-04-09 Ingo Ruhnke- added new smalltux
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-28 Ingo Ruhnke- removed alpha from tile since it isn't needed
2004-03-28 Ingo Ruhnke- removed next_tile2, which isn't needed
2004-03-28 Tobias Gläßerapplied flame badguy patch from Matze Braun
2004-03-28 Tobias GläßerWe have our own mouse-cursor now! (graphics by Settra...
2004-03-27 Tobias Gläßermore kinds of menu_event are handled directly in the...
2004-03-27 Ingo Ruhnke- removed dn_tilemap
2004-03-26 Tobias Gläßermerged bad_guy patch from Matze Braun. (recycling Ricar...
2004-03-25 Ingo Ruhnke- moved a few int's inside the for-loops
2004-03-25 Ingo Ruhnke- moved a few int's inside the for-loops
2004-03-25 Ingo Ruhnke- cleaned up the way badguys are handled
2004-03-25 Ingo Ruhnke- added alternative (more flexible) way to define badgu...
2004-03-25 Ingo Ruhnke- fixed badguys a little bit
2004-03-25 Ingo Ruhnke- made TileManager::get() always return a valid tile
2004-03-25 Ingo Ruhnke- fixed bricktile
2004-03-25 Ingo Ruhnke- added translation table for the old format
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...
2004-03-24 Ingo Ruhnke- renamed input/input_
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