- moved stuff from gamesession to world
[supertux.git] / src / gameloop.cpp
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ingo Ruhnke- reduced menu fadness a bit (ie. balanced the edges)
2004-04-10 Ingo Ruhnke- turned gameloop into a class, in the hope to reduce...
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- some indent fixes
2004-04-10 Ingo Ruhnke- reorganized menu flow as descripted in the todo,...
2004-04-09 Ingo Ruhnke- added new smalltux
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-28 Ingo Ruhnke- removed alpha from tile since it isn't needed
2004-03-28 Ingo Ruhnke- removed next_tile2, which isn't needed
2004-03-28 Tobias Gläßerapplied flame badguy patch from Matze Braun
2004-03-28 Tobias GläßerWe have our own mouse-cursor now! (graphics by Settra...
2004-03-27 Tobias Gläßermore kinds of menu_event are handled directly in the...
2004-03-27 Ingo Ruhnke- removed dn_tilemap
2004-03-26 Tobias Gläßermerged bad_guy patch from Matze Braun. (recycling Ricar...
2004-03-25 Ingo Ruhnke- moved a few int's inside the for-loops
2004-03-25 Ingo Ruhnke- moved a few int's inside the for-loops
2004-03-25 Ingo Ruhnke- cleaned up the way badguys are handled
2004-03-25 Ingo Ruhnke- added alternative (more flexible) way to define badgu...
2004-03-25 Ingo Ruhnke- fixed badguys a little bit
2004-03-25 Ingo Ruhnke- made TileManager::get() always return a valid tile
2004-03-25 Ingo Ruhnke- fixed bricktile
2004-03-25 Ingo Ruhnke- added translation table for the old format
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...
2004-03-24 Ingo Ruhnke- renamed input/input_
2004-03-24 Ingo Ruhnke- removed a few redundant "== true"'s
2004-03-24 Ingo Ruhnke- minor cleanup, removed some evil variable recycling
2004-03-24 Ingo Ruhnke- converted Player into a class (naming still needs...
2004-03-24 Ingo Ruhnke- coverted badguy type into an object
2004-03-24 Ingo Ruhnke- created a named enum for badguys
2004-03-24 Ingo Ruhnke- turned menu into a class, still a lot of public varia...
2004-03-23 Ingo Ruhnke- removed unneded typedef's for structs
2004-03-23 Ingo Ruhnke- fixed joystick code a bit
2004-03-22 Ingo Ruhnke- removed NO_UPDATE and let the default argument handle it
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-22 Ingo Ruhnke- converted menu enums into named enums
2004-03-21 Tobias Gläßerfixed warnings
2004-03-21 Tobias Gläßerconverted game object arrays to std::vector
2004-03-21 Ingo Ruhnkebye, bye, joystick ifdefs
2004-03-21 Ingo Ruhnke- fixed file extension, removed pwd.h header
2004-03-21 Ingo Ruhnke- replaced a few char* with std::string
2004-03-21 Ingo Ruhnke- replaced a few char* with std::string
2004-03-20 Tobias Gläßernew level-format, many changes to level-related stuff
2004-03-20 Ingo Ruhnke- replaced #ifdef LINUX with #ifndef WIN32, should...
2004-03-19 Ingo Ruhnke- added level starting from command line thingy
2004-03-17 Ingo Ruhnke- renamed *.c to *.cxx