a first implementation of doors to switch between sectors
[supertux.git] / src / gameloop.cpp
2004-05-31 Matthias Brauna first implementation of doors to switch between sectors
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braunfix so that pause text is displayed correctly
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-27 Ricardo CruzImplemented Tux growing animation.
2004-05-24 Matthias Braun-renamed ViewPort to Camera
2004-05-21 Matthias Brauneliminated global scroll_x and scroll_y variables
2004-05-20 Matthias Braunconverted player to new object system
2004-05-20 Matthias Braun-Added new object system and converted some GameObjects...
2004-05-19 Ricardo CruzLevel's draw_bg() now takes full care of the background...
2004-05-18 Ricardo CruzJust pushed the level info down.
2004-05-17 Ricardo CruzJust made the keys UP code go when the menu is called.
2004-05-17 Ricardo CruzDon't open the menu on the end sequence.
2004-05-16 Ricardo CruzGame end screen is drawn by the world map now. This...
2004-05-14 Ryan Flegel- even more res fixes--we're getting there
2004-05-14 Ryan Flegel- more resolution fixes
2004-05-12 Ricardo CruzFirst implementation of the ice power.
2004-05-12 Ryan Flegel- fixed some enums
2004-05-10 Ricardo CruzWhen pressing a player's key and then press Esc, the...
2004-05-10 Tobias Gläßerminor updates
2004-05-10 Tobias GläßerFixed some TODO-list bugs.
2004-05-04 Ricardo CruzFixed frame_ratio() workaround.
2004-05-03 Matthias Braunhiding the time while end_sequence wasn't nice
2004-05-03 Matthias Braunfix timeup issues when endsequence triggered
2004-05-02 Matthias Braunfixed musicproblems in endgame and fixed multicoinblock...
2004-04-29 Ingo Ruhnke- fixed align of lives display to handle >10 lives
2004-04-29 Ingo Ruhnke<MatzeB> -updates the TODO file
2004-04-28 Ingo Ruhnke- added level done song, endseq needs to be a bit longe...
2004-04-27 Ingo Ruhnke- reset bonus on kill
2004-04-27 Ingo Ruhnke- added extro support to worldmap, crashes however...
2004-04-27 Ricardo CruzApplied patch from Matze Braun that was sent to the...
2004-04-26 Ingo Ruhnke- 'nother badguy fix from MatzeB:
2004-04-26 Ingo Ruhnke- new more bulletprof endsequence code patch from MatzeB
2004-04-26 Ingo Ruhnke- removed st_abort() from lisp reader, client code...
2004-04-26 Ricardo CruzRemoved (just commented) the clear screen code before...
2004-04-26 Ingo Ruhnke- added more meaningfull savegame titles
2004-04-26 Ingo Ruhnke- fixed lives status to handle more than 5 lives
2004-04-26 Ingo Ruhnke- added way to interupt exit sequence
2004-04-26 Ingo Ruhnke- added saving of bonuses on worldmap, no loading yet
2004-04-25 Ingo Ruhnke- tweaked bullet and endsequence
2004-04-25 Ingo Ruhnke-added gradient support for start screens
2004-04-25 Ingo Ruhnke- improved look of start/gameover screens
2004-04-25 Ingo Ruhnkereplaced distros with coins
2004-04-24 Ingo Ruhnke- patch from MatzeB to make music handling easier and...
2004-04-24 Ricardo CruzAdded a new concept to the menu, the ID.
2004-04-24 Ricardo CruzTook st_pause_ticks_stop() out of the events loop.
2004-04-23 Ricardo CruzJust fixed two small bugs in the gameplay during pause:
2004-04-22 Ingo Ruhnke- made shrink behaviour more mariobros3 like, ie. firet...
2004-04-22 Ricardo CruzApplied MatzeB (Ryan?) patch that fixes crash and also...
2004-04-22 Ingo Ruhnkepatch from MatzeB for freeze at level start
2004-04-21 Ingo Ruhnke- music patch from MatzeB, should fix crash on level...
2004-04-21 Ingo Ruhnke- made end seq a bit more robust
2004-04-21 Ingo Ruhnke- added end-sequence code
2004-04-20 Ricardo CruzLevel test mode didn't quit properly when Esc was press...
2004-04-20 Ricardo CruzTime is not stopped during menu display in gameloop...
2004-04-20 Ingo Ruhnke- moved joystick mappings into a struct
2004-04-20 Ingo Ruhnke- turned joystick defines into variables
2004-04-20 Ingo Ruhnke- fixed some more menu issues
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-20 Ingo Ruhnke- changed Menu::check() semantics a bit
2004-04-19 Ingo Ruhnke- implemented reset points
2004-04-19 Ingo Ruhnke- fixed problem with last_menu not being able to handle...
2004-04-19 Ingo Ruhnke- removed menu_process_current()
2004-04-19 Ingo Ruhnke- removed a few menu variables
2004-04-19 Ingo Ruhnke- fixed bug in live counting
2004-04-18 Ingo Ruhnke- added new bigtux
2004-04-18 Ingo Ruhnke- added constructor to level
2004-04-18 Ricardo CruzFinally!!
2004-04-17 Ingo Ruhnke- changed/clean up level end detection a bit, still...
2004-04-17 Ingo Ruhnke- added load game support for the worldmap
2004-04-16 Ricardo CruzAs requested by Ingo Ruhnke, now the author name is...
2004-04-16 Ingo Ruhnke- some more savegame stuff
2004-04-13 Ricardo CruzJust makes the level's author name to be written in...
2004-04-13 Ingo Ruhnke- converted text_type into a class
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-12 Ricardo CruzAdded "author" field for levels.
2004-04-12 Ingo Ruhnkecommited MatzeB's slider patch
2004-04-11 Ingo Ruhnke- turned menu_item_type into a class
2004-04-11 Ingo Ruhnke- moved the global_world into the leveleditors namespace
2004-04-11 Ingo Ruhnke- removed local (un)loadshared() stuff and replaced...
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- localized some more variables
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- renamed 'world' to 'global_world' to emphasis that...
2004-04-11 Ingo Ruhnke- moved some collision code into the world class, since...
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-11 Ingo Ruhnke- moved some activate_bad_guy stuff into the world...
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ingo Ruhnke- reduced menu fadness a bit (ie. balanced the edges)
2004-04-10 Ingo Ruhnke- turned gameloop into a class, in the hope to reduce...
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- some indent fixes
2004-04-10 Ingo Ruhnke- reorganized menu flow as descripted in the todo,...
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