- barebones BadGuyManager -> ObjectManager
[supertux.git] / src / gameobjs.cpp
2004-05-18 Ryan Flegel- barebones BadGuyManager -> ObjectManager
2004-05-17 Ryan Flegel- some trampoline changes
2004-05-17 Ryan Flegel- added spikes
2004-05-17 Ryan Flegel- tux can now pick up trampoline
2004-05-17 Ryan Flegel- trampoline stuff
2004-05-16 Ryan Flegel- trampoline stuff
2004-05-16 Ryan Flegel- trampoline stuff
2004-05-16 Ryan Flegel- started creating trampoline functions
2004-05-16 Ryan Flegel- more game object changes. looks a bit nicer now
2004-05-16 Ryan Flegel- added support for different types of objects
2004-05-11 Ricardo CruzFirst implementation of vertical scrolling.
2004-04-29 Matthias Braunadded missing #include <algorithm>
2004-04-28 Ingo Ruhnke- replaced evil cast with std::find
2004-04-28 Ingo RuhnkeMatzeB: that shoudl fix the cases where you die when...
2004-04-26 Ingo Ruhnke- little bouncing block fix
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-13 Ingo Ruhnke- converted text_type into a class
2004-04-13 Ricardo CruzJust changed each bkgd_top_* and bkgd_bottom_* to be...
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-11 Ricardo CruzAdded support for gradients :)
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- renamed 'world' to 'global_world' to emphasis that...
2004-04-11 Ingo Ruhnke- change gameobjs names from lower case to upper case
2004-04-11 Ingo Ruhnke- moved some more stuff into the world class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file