Added my own flapping. :)
[supertux.git] / src / gameobjs.h
2004-10-29 Ricardo CruzRedesigned Particles algorithm.
2004-09-23 Ricardo CruzShow a message when more than one bad guys is killed...
2004-09-20 Ricardo CruzChanged FloatingScore to support text (changed name...
2004-09-17 Ricardo CruzRemove particles when they get off the screen.
2004-09-14 Ricardo CruzMade code using fireworks sound effect.
2004-09-13 Ricardo CruzAdded simple particle system object. I called it Partic...
2004-08-14 Ricardo CruzRemoved trampoline sprites hack.
2004-08-05 Ricardo CruzMade the stomp cloud to have an independent movement...
2004-07-21 Tobias GläßerThe SuperTux library features a SuperTux namespace...
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-07-01 Ricardo CruzChanges:
2004-06-14 Ingo Ruhnke- moved tilemanager into its own class
2004-06-14 Ingo Ruhnke- fixed the bouncybrick artifact bug
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-26 Ricardo CruzA couple of improvements for the flying platform.
2004-05-24 Matthias Braun-renamed ViewPort to Camera
2004-05-24 Ricardo CruzNew flying platform object.
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-20 Matthias Braunconverted player to new object system
2004-05-20 Matthias Braun-Added new object system and converted some GameObjects...
2004-05-18 Ryan Flegel- ObjectManager stuff
2004-05-18 Ryan Flegel- barebones BadGuyManager -> ObjectManager
2004-05-17 Ryan Flegel- tux can now pick up trampoline
2004-05-17 Ryan Flegel- trampoline stuff
2004-05-16 Ryan Flegel- trampoline stuff
2004-05-16 Ryan Flegel- trampoline stuff
2004-05-16 Ryan Flegel- more game object changes. looks a bit nicer now
2004-05-16 Ryan Flegel- Made some changes to object code
2004-05-16 Ryan Flegel- added support for different types of objects
2004-05-02 Tobias Gläßerleveleditor related improvements
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-13 Ingo Ruhnke- converted text_type into a class
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-11 Ingo Ruhnkerenamed timer_type to Timer
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- change gameobjs names from lower case to upper case
2004-04-11 Ingo Ruhnke- moved some more stuff into the world class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file