fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / level.cpp
2004-04-11 Ricardo CruzAdded support for gradients :)
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-11 Ingo Ruhnke- removed obsolete hardcoded tiles
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- some indent fixes
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-03-27 Ingo Ruhnke- removed dn_tilemap
2004-03-25 Ingo Ruhnke- fixed levelend (well, maybe more of an workaround
2004-03-25 Ingo Ruhnke- cleanup in the worldmap
2004-03-25 Ingo Ruhnke- cleaned up the way badguys are handled
2004-03-25 Ingo Ruhnkebye, bye dn_tm
2004-03-25 Ingo Ruhnke- added alternative (more flexible) way to define badgu...
2004-03-25 Ingo Ruhnke- fixed badguys a little bit
2004-03-25 Ingo Ruhnke- made TileManager::get() always return a valid tile
2004-03-25 Ingo Ruhnke- fixed bricktile
2004-03-25 Ingo Ruhnke- added translation table for the old format
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...
2004-03-24 Ingo Ruhnke- coverted badguy type into an object
2004-03-21 Ingo Ruhnke- replaced a few char* with std::string
2004-03-20 Tobias Gläßer*** empty log message ***
2004-03-20 Tobias Gläßerlittle info-file format change
2004-03-20 Tobias Gläßer.stl is the new extension for levels
2004-03-20 Tobias Gläßerlittle bug-fix
2004-03-20 Tobias Gläßernew level-format, many changes to level-related stuff
2004-03-20 Tobias Gläßerchanged to lisp-style
2004-03-19 Ingo Ruhnke- added level starting from command line thingy
2004-03-17 Ingo Ruhnke- renamed *.c to *.cxx