- Leveleditor improvements and fixes.
[supertux.git] / src / leveleditor.cpp
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Tobias Gläßerimproved the behaviour of the mouse-cursor in the level...
2004-03-28 Tobias GläßerWe have our own mouse-cursor now! (graphics by Settra...
2004-03-27 Tobias Gläßermore kinds of menu_event are handled directly in the...
2004-03-27 Ingo Ruhnke- removed dn_tilemap
2004-03-26 Tobias Gläßermerged bad_guy patch from Matze Braun. (recycling Ricar...
2004-03-25 Ingo Ruhnke- added alternative (more flexible) way to define badgu...
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...
2004-03-24 Ingo Ruhnke- removed a few redundant "== true"'s
2004-03-24 Ingo Ruhnke- converted Player into a class (naming still needs...
2004-03-24 Ingo Ruhnke- coverted badguy type into an object
2004-03-24 Ingo Ruhnke- created a named enum for badguys
2004-03-24 Ingo Ruhnke- turned menu into a class, still a lot of public varia...
2004-03-22 Ingo Ruhnke- removed NO_UPDATE and let the default argument handle it
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-22 Ingo Ruhnke- added shurtcut function to create menu items
2004-03-22 Ingo Ruhnkecommited Matzes Win32 patch
2004-03-21 Ingo Ruhnke- some more menu cleanup
2004-03-21 Ingo Ruhnke- more menu cleanup
2004-03-21 Tobias Gläßerfixed warnings
2004-03-21 Tobias Gläßerconverted game object arrays to std::vector
2004-03-21 Tobias Gläßerfixed creating of new level subset again, because
2004-03-21 Ingo Ruhnke- replaced a few char* with std::string
2004-03-20 Tobias Gläßernew level-format, many changes to level-related stuff
2004-03-17 Ingo Ruhnke- renamed *.c to *.cxx