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Removed 'add_bullet' from Sector, moved bullet checks into Player
[supertux.git]
/
src
/
object
/
bonus_block.cpp
2014-11-09
LMH
Graphics for powerups: airflower and earthflower
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2014-11-09
LMH
Basic code structure to allow for two new powerups
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2014-10-01
Ingo Ruhnke
Merge branch 'feature/smart-ptr'
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2014-10-01
Ingo Ruhnke
Replaced Ref and RefCounter with std::shared_ptr<>
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2014-08-17
Ingo Ruhnke
Merge branch 'feature/init-cleanup'
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2014-08-17
Ingo Ruhnke
Turned a lot of other global objects into Currentons
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2014-08-17
Ingo Ruhnke
Made code -Wshadow clean, missed a bunch of issues...
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2014-08-17
Ingo Ruhnke
Moved Block code to block.cpp, was in the wrong file...
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2014-08-17
Ingo Ruhnke
Removed some superfluous Vector() calls, source object...
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2014-08-16
Ingo Ruhnke
Merge branch 'feature/surface-scaling'
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2014-08-16
Ingo Ruhnke
Fixed code that broke due to changes to Rectf and Sizef
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2014-08-11
Ingo Ruhnke
Updated email address, grumbel@gmx.de -> grumbel@gmail.com
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2014-08-10
Ingo Ruhnke
Made WARNING build option usable again
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2014-08-03
Ingo Ruhnke
Rolled file back to version from master, due to imprope...
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2014-08-03
Ingo Ruhnke
Merge branch 'feature/sdl2'
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2014-07-18
LMH
Fixed a counting bug when using butt-jump on a multi...
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2013-10-26
LMH
BonusBlock drawn on same layer as Block again
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2013-10-26
LMH
Secret areas can also trigger a script
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2013-10-26
LMH
Cleaned up some junk in bonus_block.
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2013-10-26
LMH
Finish making powerups drop out of bonus blocks when...
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2013-10-26
LMH
Start working on a bonusblock drop procedure for when...
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2013-09-07
LMH
BonusBlock drawn on same layer as Block again
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diff to current
2013-09-07
LMH
Secret areas can also trigger a script
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diff to current
2013-08-26
LMH
Cleaned up some junk in bonus_block.
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2013-08-21
LMH
Finish making powerups drop out of bonus blocks when...
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2013-08-21
LMH
Start working on a bonusblock drop procedure for when...
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2013-07-19
LMH
Merge branch 'glow_effects'
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2013-07-13
LMH
New BonusBlock content: 'explode' - a coin explosion.
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2013-07-11
LMH
New BonusBlock content: 'coinrain'. Causes ten coins...
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2013-07-11
LMH
Custom BonusBlocks now always run scripts if defined...
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2012-12-07
LMH
New bonus_block contnet: trampolines & rock
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2012-11-28
LMH
New bonus_block content: light
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2012-11-23
LMH
Multi-coin bonus block (not bricks) handeled correctly...
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2012-05-01
Eric Newberry
Bracked case statements in bonus_block.cpp fixing build...
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2012-02-20
LMH
Cleaned up code slop in bonus_block.cpp introduced...
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2012-01-21
LMH
Bonusblock enhancements: sprite changable, multi-hit...
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2010-03-11
Florian Forster
object/bonus_block.[ch]pp: Fix a NULL-pointer dereference.
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2010-03-07
Mathnerd314
Pass player object in to BonusBlock rather than using...
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2009-12-28
Mathnerd314
include fixes from ohnobinki, video_systems.cpp should...
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2009-12-14
Ingo Ruhnke
Added SpritePtr
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2009-11-27
Ingo Ruhnke
Changed ObjectFactory code so that it works properly...
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2009-11-18
Ingo Ruhnke
Include optimizations
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2009-11-18
Ingo Ruhnke
Split object/block.?pp
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