Remove bogus assert
[supertux.git] / src / object / icecrusher.cpp
2014-11-29 LMHIcecrusher crushes bricks.
2014-11-15 LMHTweak icecrusher draw layers to avoid objects (such...
2014-10-01 Ingo RuhnkeMerge branch 'feature/smart-ptr'
2014-10-01 Ingo RuhnkeReplaced Ref and RefCounter with std::shared_ptr<>
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2014-08-17 Ingo RuhnkeMade code -Wshadow clean, missed a bunch of issues...
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-03-03 Tobias MarkusFixing compiler warning
2013-10-26 LMHIcecrusher will no longer drop if there are static...
2013-09-04 LMHIcecrusher will no longer drop if there are static...
2013-08-08 LMHAdded a phase factor to dazed icecrusher eye motion...
2013-08-03 LMHCleaned up icecrusher eye socket graphics, made eyes...
2013-07-31 LMHLarge icecrusher sprites also support eye animation...
2013-07-28 LMHAnimated eyes of icecrusher to follow Tux
2013-07-25 LMHIcecrusher makes noise when hitting and throws up parti...
2011-01-11 Florian Forstericecrusher.cpp: Remove debug message.
2010-03-26 Florian ForsterKrosh: Add large (4x4) icecrusher sprite and code.
2010-03-20 Mathnerd314Rename ACTIVATION_DISTANCE to get compile_amalgation...
2010-02-28 Florian ForsterIcecrusher and Haywire: Use the bounding box to find...
2010-02-28 Florian ForsterIcecrusher: Use Sector::get_nearest_player().
2010-02-26 Florian ForsterIceCrusher: Implemented a cooldown timer.
2010-02-26 Florian ForsterIceCrusher: Use gavitation rather than linear speed...
2009-12-06 Ingo RuhnkeRenamed Rect to Rectf
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2008-06-12 Ryan FlegelGetting rid of nasty tabs
2008-01-31 Christoph SommerNew Badguy "IceCrusher" drops down to crush Tux and...