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* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom...
[supertux.git]
/
src
/
object
/
tilemap.hpp
2010-02-21
mathnerd314
* Split systemRandom into graphicsRandom (particles...
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commitdiff
2010-02-21
florianf
Bug 524: Fading TileMaps may change solidity of the...
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diff to current
2010-01-30
florianf
Bug 474: Flip bonus-block flowers and partial-size...
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2010-01-30
florianf
Cleanups related to tilemap positions:
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2009-11-17
grumbel
Merged changes from branches/supertux-milestone2-grumbe...
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2009-06-27
wolfgangb
Do not apply friction if Tux's x-velocity is zero.
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