2013-10-26 |
LMH | Keep dead Tux small, resolves bug#638 and issue#5 |
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2013-10-26 |
LMH | Changed the draw layer of coins from LAYER_TILES to... |
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2013-10-26 |
Wolfgang Becker | When creating a brick object to handle tiles with attri... |
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2013-10-26 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
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2013-10-26 |
LMH | WeakBlocks draw in front of other objects allowing... |
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2013-10-26 |
LMH | BonusBlock drawn on same layer as Block again |
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2013-10-26 |
LMH | Secret areas can also trigger a script |
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2013-10-26 |
LMH | Icecrusher will no longer drop if there are static... |
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2013-10-26 |
LMH | Added a secondary coin sound to distinguish between... |
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2013-10-26 |
LMH | Tweaked the backflip timer so that Tux cannot cancel... |
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2013-10-26 |
Wolfgang Becker | Tux can stop to backflip at will. Holding jump continue... |
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2013-10-26 |
Wolfgang Becker | Tux can stop to backflip when landing on objects. Holdi... |
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2013-10-26 |
LMH | Cleaned up some junk in bonus_block. |
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2013-10-26 |
LMH | Finish making powerups drop out of bonus blocks when... |
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2013-10-26 |
LMH | Start working on a bonusblock drop procedure for when... |
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2013-08-19 |
Tobias Markus | bug 1001 part: Fix compiler warnings in iSpy |
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2013-08-18 |
Tobias Markus | Issue 1001: Fix compilation warning |
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2013-08-13 |
LMH | Set default behavior for red potion powerups to flip... |
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2013-08-13 |
LMH | Tweaks to HeavyCoin to make it placeable in the editor |
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2013-08-12 |
Tobias Markus | Reset points no longer activate if already in ringing... |
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2013-08-10 |
Tobias Markus | Allow butt-jumping on infoblocks |
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2013-08-08 |
LMH | Added a phase factor to dazed icecrusher eye motion... |
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2013-08-03 |
LMH | Cleaned up icecrusher eye socket graphics, made eyes... |
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2013-07-31 |
LMH | Large icecrusher sprites also support eye animation... |
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2013-07-28 |
LMH | Animated eyes of icecrusher to follow Tux |
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2013-07-25 |
LMH | Icecrusher makes noise when hitting and throws up parti... |
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2013-07-19 |
LMH | Merge branch 'glow_effects' |
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2013-07-16 |
Tobias Markus | Unified some [DEBUG] log calls, bug 994. |
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2013-07-16 |
LMH | Modified conditions in which Tux can release objects. |
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2013-07-16 |
LMH | HeavyCoins make noise when they collide with solid... |
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2013-07-13 |
LMH | New BonusBlock content: 'explode' - a coin explosion. |
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2013-07-13 |
LMH | Reduced code for HeavyCoin used by CoinRain, correcting... |
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2013-07-11 |
LMH | New BonusBlock content: 'coinrain'. Causes ten coins... |
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2013-07-11 |
LMH | Custom BonusBlocks now always run scripts if defined... |
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2013-07-11 |
LMH | Climbing animation stops when Tux is not in motion |
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2013-07-08 |
LMH | Restored coin-cost for reset points and added a coin... |
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2013-06-18 |
LMH | Stopped Tux from finishing execution of a backflip... |
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2013-06-15 |
LMH | Improved color candle light appearance |
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2013-05-21 |
Tobias Markus | Fixed compiler warnings, see bug962 |
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2013-04-16 |
LMH | Powerups placed outside of bonus blocks glow if default... |
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2013-04-16 |
LMH | Strawboxes glow when burning in the dark |
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2013-04-09 |
LMH | Invincibility sparkles glow in the dark |
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2013-04-09 |
LMH | New BadGuys: 'iceflame' flame with fire vulnerability... |
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2013-04-09 |
LMH | Improved glow radius of powerups |
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2013-04-09 |
LMH | Explosions light up immediate area |
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2013-04-09 |
LMH | Fireballs glow in the dark, and added basic torch sprit... |
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2013-04-09 |
LMH | Powerups glow in the dark |
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2013-04-09 |
LMH | Candle made more versatile: flicker can be disabled... |
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2013-03-19 |
Tobias Markus | Fixed several compiler warnings from bug 955 |
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2012-12-07 |
LMH | New bonus_block contnet: trampolines & rock |
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2012-11-28 |
LMH | New bonus_block content: light |
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2012-11-23 |
LMH | Multi-coin bonus block (not bricks) handeled correctly... |
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2012-05-01 |
Eric Newberry | Bracked case statements in bonus_block.cpp fixing build... |
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2012-03-22 |
LMH | Minimal support for climbing graphics |
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2012-02-20 |
LMH | Cleaned up code slop in bonus_block.cpp introduced... |
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2012-01-24 |
LMH | New Object: rusty trampoline code by rgcjonas, graphics... |
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2012-01-24 |
LMH | Scripted Object: gravity can be turned on/off (patch... |
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2012-01-24 |
LMH | weakblock: ice-themed sprite/behavior added, fire bulle... |
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2012-01-21 |
LMH | Bonusblock enhancements: sprite changable, multi-hit... |
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2011-04-17 |
Wolfgang Becker | * Don't kill Tux after winning a level. (Bug 675) |
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2011-01-11 |
Florian Forster | icecrusher.cpp: Remove debug message. |
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2010-09-16 |
Mathnerd314 | Patch from ApOsTrOpHe to fix compile errors |
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2010-08-28 |
Mathnerd314 | Coins follow tilemaps or can be given paths |
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2010-08-24 |
Wolfgang Becker | Set collision group according to block's solidity.... |
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2010-04-09 |
Mathnerd314 | Bell sound from remaxim (plays on torch/firefly too) |
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2010-03-26 |
Florian Forster | Krosh: Add large (4x4) icecrusher sprite and code. |
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2010-03-26 |
Wolfgang Becker | Cleanup: |
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2010-03-20 |
Ingo Ruhnke | -Weffc++ fix |
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2010-03-20 |
Mathnerd314 | Rename ACTIVATION_DISTANCE to get compile_amalgation... |
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2010-03-19 |
Mathnerd314 | Revert camera until I come up with a better idea |
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2010-03-15 |
Florian Forster | Unstable tile: Implement a "slow fall" phase for sprite... |
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2010-03-11 |
Florian Forster | object/bonus_block.[ch]pp: Fix a NULL-pointer dereference. |
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2010-03-11 |
Florian Forster | supertux/tile.hpp: Implement Tile::is_slope(). |
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2010-03-10 |
Mathnerd314 | Update end sequence controller and stop backflipping... |
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2010-03-08 |
Ingo Ruhnke | Patch for multiple joysticks from const86 <const@mimas.ru> |
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2010-03-07 |
Mathnerd314 | Pass player object in to BonusBlock rather than using... |
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2010-03-07 |
Mathnerd314 | Some notes about co-op mode |
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2010-03-06 |
Ingo Ruhnke | Removed coin-cost for reset points |
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2010-03-04 |
Mathnerd314 | First crack at a new camera, before my plane flight... |
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2010-03-04 |
Ingo Ruhnke | Removed speed limit when grabbing normal objects |
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2010-03-04 |
Mathnerd314 | Remove walk key |
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2010-03-02 |
Florian Forster | object/explosion.[ch]pp: Added the "hurt" and "push... |
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2010-03-01 |
Florian Forster | object/unstable_tile.[ch]pp: Implement third state... |
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2010-03-01 |
Ingo Ruhnke | Implemented proper clipping |
tree | commitdiff |
2010-02-28 |
Florian Forster | Unstable tile: Dissolve, then disappear without falling... |
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2010-02-28 |
Mathnerd314 | Small ctor change. |
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2010-02-28 |
Florian Forster | Icecrusher and Haywire: Use the bounding box to find... |
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2010-02-28 |
Florian Forster | Icecrusher: Use Sector::get_nearest_player(). |
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2010-02-26 |
Florian Forster | IceCrusher: Implemented a cooldown timer. |
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2010-02-26 |
Florian Forster | IceCrusher: Use gavitation rather than linear speed... |
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2010-02-22 |
Florian Forster | object/tilemap.hpp: Add an explanation to the boolean... |
tree | commitdiff |
2010-02-21 |
Mathnerd314 | * Split systemRandom into graphicsRandom (particles... |
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2010-02-21 |
Florian Forster | Bug 524: Fading TileMaps may change solidity of the... |
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2010-02-12 |
Mathnerd314 | CometParticleSystem include fix |
tree | commitdiff |
2010-02-11 |
Florian Forster | Various objects: Use "reader_get_layer" to parse the... |
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2010-02-11 |
Florian Forster | Bug 527: Limit tilemap and background layers to (LAYER_... |
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2010-02-11 |
Florian Forster | Bug 577: (Re)allow Player to low-jump from a stopped... |
tree | commitdiff |
2010-01-30 |
Florian Forster | Bug 563: Reset backflipping when Tux spawns. |
tree | commitdiff |
2010-01-30 |
Florian Forster | Bug 474: Flip bonus-block flowers and partial-size... |
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2010-01-30 |
Florian Forster | Cleanups related to tilemap positions: |
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