New BonusBlock content: 'explode' - a coin explosion.
[supertux.git] / src / object /
2013-07-13 LMHNew BonusBlock content: 'explode' - a coin explosion.
2013-07-13 LMHReduced code for HeavyCoin used by CoinRain, correcting...
2013-07-11 LMHNew BonusBlock content: 'coinrain'. Causes ten coins...
2013-07-11 LMHCustom BonusBlocks now always run scripts if defined...
2013-07-11 LMHClimbing animation stops when Tux is not in motion
2013-07-08 LMHRestored coin-cost for reset points and added a coin...
2013-06-18 LMHStopped Tux from finishing execution of a backflip...
2013-05-21 Tobias MarkusFixed compiler warnings, see bug962
2013-03-19 Tobias MarkusFixed several compiler warnings from bug 955
2012-12-07 LMHNew bonus_block contnet: trampolines & rock
2012-11-28 LMHNew bonus_block content: light
2012-11-23 LMHMulti-coin bonus block (not bricks) handeled correctly...
2012-05-01 Eric NewberryBracked case statements in bonus_block.cpp fixing build...
2012-03-22 LMHMinimal support for climbing graphics
2012-02-20 LMHCleaned up code slop in bonus_block.cpp introduced...
2012-01-24 LMHNew Object: rusty trampoline code by rgcjonas, graphics...
2012-01-24 LMHScripted Object: gravity can be turned on/off (patch...
2012-01-24 LMHweakblock: ice-themed sprite/behavior added, fire bulle...
2012-01-21 LMHBonusblock enhancements: sprite changable, multi-hit...
2011-04-17 Wolfgang Becker* Don't kill Tux after winning a level. (Bug 675)
2011-01-11 Florian Forstericecrusher.cpp: Remove debug message.
2010-09-16 Mathnerd314Patch from ApOsTrOpHe to fix compile errors
2010-08-28 Mathnerd314Coins follow tilemaps or can be given paths
2010-08-24 Wolfgang BeckerSet collision group according to block's solidity....
2010-04-09 Mathnerd314Bell sound from remaxim (plays on torch/firefly too)
2010-03-26 Florian ForsterKrosh: Add large (4x4) icecrusher sprite and code.
2010-03-26 Wolfgang BeckerCleanup:
2010-03-20 Ingo Ruhnke-Weffc++ fix
2010-03-20 Mathnerd314Rename ACTIVATION_DISTANCE to get compile_amalgation...
2010-03-19 Mathnerd314Revert camera until I come up with a better idea
2010-03-15 Florian ForsterUnstable tile: Implement a "slow fall" phase for sprite...
2010-03-11 Florian Forsterobject/bonus_block.[ch]pp: Fix a NULL-pointer dereference.
2010-03-11 Florian Forstersupertux/tile.hpp: Implement Tile::is_slope().
2010-03-10 Mathnerd314Update end sequence controller and stop backflipping...
2010-03-08 Ingo RuhnkePatch for multiple joysticks from const86 <const@mimas.ru>
2010-03-07 Mathnerd314Pass player object in to BonusBlock rather than using...
2010-03-07 Mathnerd314Some notes about co-op mode
2010-03-06 Ingo RuhnkeRemoved coin-cost for reset points
2010-03-04 Mathnerd314First crack at a new camera, before my plane flight...
2010-03-04 Ingo RuhnkeRemoved speed limit when grabbing normal objects
2010-03-04 Mathnerd314Remove walk key
2010-03-02 Florian Forsterobject/explosion.[ch]pp: Added the "hurt" and "push...
2010-03-01 Florian Forsterobject/unstable_tile.[ch]pp: Implement third state...
2010-03-01 Ingo RuhnkeImplemented proper clipping
2010-02-28 Florian ForsterUnstable tile: Dissolve, then disappear without falling...
2010-02-28 Mathnerd314Small ctor change.
2010-02-28 Florian ForsterIcecrusher and Haywire: Use the bounding box to find...
2010-02-28 Florian ForsterIcecrusher: Use Sector::get_nearest_player().
2010-02-26 Florian ForsterIceCrusher: Implemented a cooldown timer.
2010-02-26 Florian ForsterIceCrusher: Use gavitation rather than linear speed...
2010-02-22 Florian Forsterobject/tilemap.hpp: Add an explanation to the boolean...
2010-02-21 Mathnerd314* Split systemRandom into graphicsRandom (particles...
2010-02-21 Florian ForsterBug 524: Fading TileMaps may change solidity of the...
2010-02-12 Mathnerd314CometParticleSystem include fix
2010-02-11 Florian ForsterVarious objects: Use "reader_get_layer" to parse the...
2010-02-11 Florian ForsterBug 527: Limit tilemap and background layers to (LAYER_...
2010-02-11 Florian ForsterBug 577: (Re)allow Player to low-jump from a stopped...
2010-01-30 Florian ForsterBug 563: Reset backflipping when Tux spawns.
2010-01-30 Florian ForsterBug 474: Flip bonus-block flowers and partial-size...
2010-01-30 Florian ForsterCleanups related to tilemap positions:
2010-01-30 Florian ForsterBug 560: Fix 1-pixel gaps between tiles near hidden...
2010-01-30 Florian ForsterBug 507: Reset stuff upon player death
2010-01-30 Florian ForsterBug 471: Fix upward release of ice block, and grabbing...
2010-01-26 Mathnerd314Shake camera on buttjump.
2010-01-25 Mathnerd314MrIceBlock stops after bouncing a lot.
2010-01-24 Mathnerd314Use NDEBUG a bit less.
2010-01-18 Mathnerd314Snow ADSR (bug 221)
2010-01-17 Mathnerd314UnstableTile and WeakBlock are affected by Explosions.
2010-01-13 Miloš KloučekFix for bug 544 and it's duplicates.
2010-01-01 Mathnerd314Make it build with -DCOMPILE_AMALGATION=ON. Still not...
2009-12-29 Mathnerd314* Revert breaking changes from last revision
2009-12-28 Mathnerd314include fixes from ohnobinki, video_systems.cpp should...
2009-12-25 Mathnerd314Add a constant for how long electrify lasts
2009-12-25 Mathnerd314Thunderstorm sounds (from Auria and Some_Person)
2009-12-24 Mathnerd314- sounds are on both channels
2009-12-16 Wolfgang BeckerPlay kill.wav when Tux is killed, hurt.wav when he...
2009-12-14 Ingo RuhnkeAdded FontPtr
2009-12-14 Ingo RuhnkeAdded SpritePtr
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-13 Ingo RuhnkeUse boost::shared_ptr<Surface> instead of std::auto_ptr...
2009-12-06 Ingo RuhnkeRenamed Rect to Rectf
2009-12-01 Ingo RuhnkeFixed off-by-one
2009-12-01 Ingo RuhnkeFixed draw range in Background
2009-12-01 Ingo RuhnkeImplemented background alignment for resolution indepen...
2009-11-30 Ingo RuhnkeBackground drawing now starts at the center of the...
2009-11-29 Ingo RuhnkeFixe for g++-4.1
2009-11-28 Ingo RuhnkeAdded support for scrolling backgrounds
2009-11-28 Ingo RuhnkeIf speed-y isn't given, use speed
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-25 Mathnerd314* Make it compile again
2009-11-21 Ingo RuhnkeReplaced .reset(new Surface()) with a factory method
2009-11-21 Ingo RuhnkeReplaced .reset(new Surface()) with a factory method
2009-11-21 Ingo RuhnkeRenamed namespaces to all lowercase
2009-11-20 Ingo RuhnkeSplit particlesystem_interactive.?pp into separate...
2009-11-19 Tim Goyaplay with CMakeLists.txt compile flags, change from...
2009-11-19 Ingo RuhnkeRenamed MainLoop to ScreenManager
2009-11-19 Ingo RuhnkeTurned stuff in supertux/resources.cpp into a class...
2009-11-18 Ingo RuhnkeReplaced more lisp::Lisp/lisp::Writer with Reader/Writer
2009-11-18 Ingo RuhnkeAdded supertux/globals.?pp to collect all the random...
2009-11-18 Ingo RuhnkeInclude optimizations
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