furhter improve collision detection by reintroducing time of collision, still more...
[supertux.git] / src / particlesystem.h
2004-07-21 Tobias GläßerThe SuperTux library features a SuperTux namespace...
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-06-14 Ingo Ruhnke- moved tilemanager into its own class
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-24 Matthias Braun-renamed ViewPort to Camera
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-20 Matthias Braun-Added new object system and converted some GameObjects...
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...