Avoid crashing when trying to access info file.
[supertux.git] / src / scene.cpp
2004-09-14 Ricardo CruzImplemented a statistics system. I believe this feature...
2004-07-26 Tobias GläßerMoved defines.h out of the library and back to src/.
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-06-08 Marek MoeckelIce bullets now bump off walls
2004-05-21 Matthias Brauneliminated global scroll_x and scroll_y variables
2004-05-11 Ricardo CruzFirst implementation of vertical scrolling.
2004-05-02 Matthias Braunfixed that points aren't reset when gameover
2004-04-26 Ingo Ruhnke- gcc -Wall warning fix
2004-04-26 Ingo Ruhnke- added saving of bonuses on worldmap, no loading yet
2004-04-22 Ricardo CruzMade a START_LIVES definition (in defines.h) that has...
2004-04-21 Ingo Ruhnke- music patch from MatzeB, should fix crash on level...
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-16 Ingo Ruhnke- some more savegame stuff
2004-04-11 Ingo Ruhnke- moved time_left timer into gamesession
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- localized some more variables
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ingo Ruhnke- some indent fixes
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...
2004-03-24 Ingo Ruhnke- minor cleanup
2004-03-24 Ingo Ruhnke- minor cleanup, removed some evil variable recycling
2004-03-24 Ingo Ruhnke- converted Player into a class (naming still needs...
2004-03-24 Ingo Ruhnke- coverted badguy type into an object
2004-03-24 Ingo Ruhnke- created a named enum for badguys
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-21 Tobias Gläßerconverted game object arrays to std::vector
2004-03-17 Ingo Ruhnke- renamed *.c to *.cxx