fix some more timings and the long standing gradient software bug (which was function...
[supertux.git] / src / scene.h
2004-11-23 Matthias Braunfix some more timings and the long standing gradient...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-10-31 Ricardo CruzShow combos when a new record is reached.
2004-09-14 Ricardo CruzImplemented a statistics system. I believe this feature...
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-06-14 Ingo Ruhnke- moved tilemanager into its own class
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-21 Matthias Brauneliminated global scroll_x and scroll_y variables
2004-05-11 Ricardo CruzFirst implementation of vertical scrolling.
2004-05-02 Matthias Braunfixed that points aren't reset when gameover
2004-04-26 Ingo Ruhnke- added saving of bonuses on worldmap, no loading yet
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-17 Ingo Ruhnke- changed/clean up level end detection a bit, still...
2004-04-16 Ingo Ruhnke- some more savegame stuff
2004-04-11 Ingo Ruhnke- moved time_left timer into gamesession
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- localized some more variables
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...
2004-03-24 Ingo Ruhnke- minor cleanup
2004-03-24 Ingo Ruhnke- converted Player into a class (naming still needs...
2004-03-24 Ingo Ruhnke- coverted badguy type into an object
2004-03-24 Ingo Ruhnke- created a named enum for badguys
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-21 Tobias Gläßerconverted game object arrays to std::vector
2004-03-14 Tobias Gläßerapplied Ricardo's upgrade direction patch again.
2004-02-24 Tobias Gläßergameplay improvements
2004-02-18 Tobias Gläßerhuge CVS merge, see ChangeLog for details.
2004-02-01 Tobias GläßerYet another huge code merge representing the current...
2004-01-21 Tobias GläßerMore code cleanups. Fixed a few bugs.
2004-01-20 Tobias Gläßerarrays are dynamic now, fixed bugs, more code cleanups
2004-01-18 Tobias GläßerHuge code merge. This reflects the current status of...