Avoid crashing when trying to access info file.
[supertux.git] / src / special.cpp
2004-08-18 Ricardo CruzForward bug fix port to HEAD.
2004-08-10 Ricardo CruzThere is no point in making a Y inferior to scroll_y...
2004-07-26 Tobias GläßerMoved defines.h out of the library and back to src/.
2004-07-25 Tobias Gläßer- Major changes in Setup-API.
2004-07-20 Tobias Gläßerone forgotten #include change
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-06-13 Duong-Khang Nguyenadded CONFIG_HEADER and fixed minorest bugs :)
2004-06-12 Marek MoeckelImproved (?) ice bullet physics
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-06-08 Ryan Flegel- fixed powerup bumping
2004-06-08 Marek MoeckelImproved ice bullet using Benjamin's images
2004-06-08 Marek MoeckelIce bullets now bump off walls
2004-06-04 Ricardo CruzFixed bullet position.
2004-05-31 Matthias Braunintroduce a new SoundManager class and merged MusicMana...
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-27 Ricardo CruzImplemented Tux growing animation.
2004-05-24 Matthias Braun-renamed ViewPort to Camera
2004-05-22 Ricardo CruzFixes.
2004-05-21 Matthias Brauneliminated global scroll_x and scroll_y variables
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-19 Ricardo CruzBullet fire counting with its height.
2004-05-14 Ryan Flegel- fixed [sorta] the mushroom bumping problems
2004-05-12 Ricardo CruzFire should be working again.
2004-05-12 Ricardo CruzFirst implementation of the ice power.
2004-05-12 Ryan Flegel- fixed rising specials
2004-05-11 Ricardo CruzUpgrades weren't being shown when appearing... fixed!
2004-05-11 Ricardo CruzCleanups. Basically I made sprites to care about the...
2004-04-29 Ingo Ruhnke<MatzeB> -updates the TODO file
2004-04-28 Ingo Ruhnke- memleak fix for my last patch
2004-04-28 Ingo RuhnkeMatzeB: that shoudl fix the cases where you die when...
2004-04-28 Ricardo CruzFixed bug told in the mailing list:
2004-04-27 Ricardo CruzMatze made eggs not to be removed at all during a level...
2004-04-27 Ingo Ruhnke<MatzeB> -adds a workaround for the disappearing eggs...
2004-04-27 Ricardo CruzApplied patch from Matze Braun that was sent to the...
2004-04-26 Ingo Ruhnkebump patch for upgrades from matzeb
2004-04-26 Ingo Ruhnke<MatzeB> -cleanup in resource management functions
2004-04-26 Ingo Ruhnke- fixed 'jump' on flower collection
2004-04-25 Ingo Ruhnke- tweaked bullet and endsequence
2004-04-25 Ingo Ruhnke- bullet tweaks
2004-04-25 Ingo Ruhnke- memleak fix and menu fix from MatzeB
2004-04-22 Ingo Ruhnke- made shrink behaviour more mariobros3 like, ie. firet...
2004-04-22 Ingo Ruhnke- changed way badguy removal is handled (ie. with a...
2004-04-21 Ingo Ruhnke- music patch from MatzeB, should fix crash on level...
2004-04-20 Ingo Ruhnke- turned LEFT/RIGHT defines into enum, turned BadGuyMod...
2004-04-20 Ingo Ruhnke- fixed level editor menus a bit (still not 100% working)
2004-04-19 Ingo Ruhnke- changed upgrades to use sprites
2004-04-19 Ingo Ruhnke- added UpgradeKind name to nameless enum
2004-04-18 Ingo Ruhnke- added constructor to level
2004-04-16 Ingo Ruhnke- some more savegame stuff
2004-04-13 Ingo Ruhnke- fixed egg behaviour a bit
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-12 Ingo Ruhnke- commited MatzeB's update patch
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- localized some more variables
2004-04-11 Ingo Ruhnke- turned special into classes
2004-04-11 Ingo Ruhnke- renamed 'world' to 'global_world' to emphasis that...
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-24 Ingo Ruhnke- converted Player into a class (naming still needs...
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-21 Tobias Gläßerconverted game object arrays to std::vector
2004-03-17 Ingo Ruhnke- renamed *.c to *.cxx