Avoid crashing when trying to access info file.
[supertux.git] / src / special.h
2004-08-18 Ricardo CruzForward bug fix port to HEAD.
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-06-14 Ingo Ruhnke- moved tilemanager into its own class
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-24 Matthias Braun-renamed ViewPort to Camera
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-12 Ricardo CruzFirst implementation of the ice power.
2004-05-02 Tobias Gläßerleveleditor related improvements
2004-04-26 Ingo Ruhnkebump patch for upgrades from matzeb
2004-04-25 Ingo Ruhnke- tweaked bullet and endsequence
2004-04-25 Ingo Ruhnke- memleak fix and menu fix from MatzeB
2004-04-20 Ingo Ruhnke- turned LEFT/RIGHT defines into enum, turned BadGuyMod...
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-19 Ingo Ruhnke- added UpgradeKind name to nameless enum
2004-04-12 Ingo Ruhnke- commited MatzeB's update patch
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- turned special into classes
2004-03-23 Ingo Ruhnke- removed unneded typedef's for structs
2004-03-14 Tobias Gläßerthe NOT falling down a wall with low frame-rate bug...
2004-03-14 Tobias Gläßerapplied Ricardo's upgrade direction patch again.
2004-03-13 Tobias Gläßernew collision detection. cleanups. bug fixes. music...
2004-02-24 Tobias Gläßermany code-cleanups. merged leveleditor patch from Ricar...
2004-02-18 Tobias Gläßerhuge CVS merge, see ChangeLog for details.
2004-02-01 Tobias GläßerYet another huge code merge representing the current...
2004-01-21 Tobias GläßerMore code cleanups. Fixed a few bugs.
2004-01-20 Tobias Gläßerarrays are dynamic now, fixed bugs, more code cleanups
2004-01-18 Tobias GläßerHuge code merge. This reflects the current status of...