Fixed compiler warnings
[supertux.git] / src / supertux /
2014-08-03 Ingo RuhnkeFixed compiler warnings
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-08-01 Ingo RuhnkeReplaced SDL_RenderSetLogicalSize(), removed PHYSICAL_S...
2014-08-01 Ingo RuhnkeRemoved platform specific path magic and use SDL_GetBas...
2014-07-31 Ingo RuhnkeImplemented fullscreen mode selection, OpenGL only...
2014-07-31 Ingo RuhnkeFixed window resize in OpenGL and added window resize...
2014-07-31 Ingo RuhnkeFixed window title and icon, removed Renderer and Light...
2014-07-31 Ingo RuhnkeAdded PHYSICAL_SCREEN_WIDTH global variable, little...
2014-07-30 Ingo RuhnkeFixed crash when enabling console
2014-07-30 Ingo RuhnkeHooked up window resize event (not yet implemented...
2014-07-30 Ingo RuhnkeDisabled some more code, game now starts up and plays...
2014-07-30 Ingo RuhnkeMade code compile, not work, with SDL2, old code that...
2014-05-12 Tobias MarkusFixing a few compiler errors, thanks to bluescreen_aven...
2014-05-10 Tobias MarkusCorrectly parse file:// urls
2014-04-26 Benjamin Leduccopyright update
2014-03-10 Tobias MarkusAdding level filename to log debug
2014-02-03 Tobias MarkusPossibly fixing another memory leak
2014-01-30 Tobias MarkusIgnore instead of exit when invalid command line option...
2014-01-27 Tobias MarkusResetting to previous powerups and coin count when...
2014-01-26 Tobias MarkusAdding nullchecks to resources.cpp in order to fix...
2014-01-24 LMHRevert "Speed improvement: Moving check online to diffe...
2014-01-24 Tobias MarkusAdding level author and name to level license warning
2014-01-24 Tobias MarkusSpeed improvement: Moving check online to different...
2014-01-24 Tobias MarkusFixing compiler errors on Mavericks (not sure if those...
2014-01-24 LMHSome minor code cleanup resulting from a user running...
2014-01-24 Tobias MarkusFixing SuperTux crashes when compiled on Mac OS X 10.9
2014-01-03 LMHRevert "Speed improvement: Moving check online to diffe...
2013-12-15 Tobias MarkusAdding level author and name to level license warning
2013-12-15 Tobias MarkusSpeed improvement: Moving check online to different...
2013-11-11 Tobias MarkusFixing compiler errors on Mavericks (not sure if those...
2013-11-07 LMHSome minor code cleanup resulting from a user running...
2013-11-01 Tobias MarkusFixing SuperTux crashes when compiled on Mac OS X 10.9
2013-10-26 Tobias MarkusMore effective method of freeing tilesets
2013-10-26 Tobias MarkusIssue 952: Unloading/freeing all tilesets prior to...
2013-10-26 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-10-26 LMHAdded a missing 'break' statement to statistics
2013-10-26 LMHLevel into screen will now display target time if defin...
2013-10-26 LMHWorldmap stats report level target time
2013-10-26 LMHAdded ability to define a 'target time' for levels...
2013-10-26 LMHHide stats on levels that have none
2013-10-26 LMHTweaked worldmap HUD.
2013-10-26 LMHWorldmap now supports an additional level sprite action...
2013-10-26 LMHRemoved coin penalty for aborting a level- this needs...
2013-10-26 LMHUsing a reset point no longer marks statistics as invalid.
2013-10-26 LMHReverted part of revision 02c347cdae86.
2013-10-26 Tobias MarkusChanging the order in which the components are loaded...
2013-10-26 Tobias Markus[bug 952 partial] Free mouse cursor surface before...
2013-09-28 Tobias MarkusMore effective method of freeing tilesets
2013-09-27 Tobias MarkusIssue 952: Unloading/freeing all tilesets prior to...
2013-09-22 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-09-14 Tobias MarkusTentative untested fix to SDL_GetDisplayMode
2013-09-08 LMHAdded a missing 'break' statement to statistics
2013-09-07 LMHLevel into screen will now display target time if defin...
2013-09-07 LMHWorldmap stats report level target time
2013-09-06 LMHAdded ability to define a 'target time' for levels...
2013-09-06 LMHHide stats on levels that have none
2013-09-03 LMHTweaked worldmap HUD.
2013-09-03 LMHWorldmap now supports an additional level sprite action...
2013-09-02 LMHRemoved coin penalty for aborting a level- this needs...
2013-09-02 LMHUsing a reset point no longer marks statistics as invalid.
2013-08-31 Tobias MarkusFew more fixes to SDL2 conversion
2013-08-29 LMHReverted part of revision 02c347cdae86.
2013-08-27 Tobias MarkusChanging the order in which the components are loaded...
2013-08-25 Tobias Markus[bug 952 partial] Free mouse cursor surface before...
2013-08-24 Benjamin Leduc modified: CMakeLists.txt
2013-08-17 Tobias MarkusPartial resolution of bug 952
2013-08-13 LMHTweaks to HeavyCoin to make it placeable in the editor
2013-08-12 Tobias MarkusStrings in the addon manager can now be translated...
2013-08-10 LMHOmit the copyright date from translation in the title...
2013-07-19 LMHAdded a version of mriceblock that does not fall off...
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-16 LMHNew BadGuy: GoldBomb - a bomb that throws a bunch of...
2013-07-13 LMHNew BonusBlock content: 'explode' - a coin explosion.
2013-07-13 LMHReduced code for HeavyCoin used by CoinRain, correcting...
2013-07-11 LMHNew BonusBlock content: 'coinrain'. Causes ten coins...
2013-07-08 LMHRestored coin-cost for reset points and added a coin...
2013-07-08 LMHSet version to 0.3.4-GIT
2013-07-06 LMHRenamed walkingflame to livefire including sleeping...
2013-07-06 LMHConsolidated code for walkingflame and swalking flame...
2013-06-19 LMHTextscroller tweak to prevent jumping when 'Jump with...
2013-06-15 LMHNew BadGuys (code only): 'walkingflame', 'swalkingflame...
2013-05-21 Tobias MarkusFixed compiler warnings, see bug962
2013-04-09 LMHNew BadGuys: 'iceflame' flame with fire vulnerability...
2013-03-19 Tobias MarkusInclude Badguys Killed stat in level endsequence, part...
2013-02-20 LMHMerge branch 'icyworld' new worldmap graphics for Icy...
2013-02-13 Jonas KuemmerlinQuick and dirty fix to respawn camera jump bug; bug 850
2013-02-13 LMHShow 'Badguys killed' in the level intro stats; bug 951
2013-02-06 LMHBug 938: Fixed some compiler warnings under Mac OS X
2012-11-23 LMHMulti-coin bonus block (not bricks) handeled correctly...
2012-01-24 LMHNew Object: rusty trampoline code by rgcjonas, graphics...
2011-09-28 Wolfgang BeckerMake it compile with 4.6.1.
2011-09-02 Ingo RuhnkeDisabled the frame around the title screen
2011-05-06 Wolfgang BeckerDetermine language on start-up if language is set to...
2011-04-17 Wolfgang Becker* Don't kill Tux after winning a level. (Bug 675)
2011-03-08 Mathnerd314Revert some of binki's evil machinations from bugs...
2011-03-07 Mathnerd314Create and use --print-datadir on supertux2.exe to...
2011-01-10 Christoph Sommercommitted stpatch20110110.diff by Jonas Kümmerlin
2010-08-28 Mathnerd314Coins follow tilemaps or can be given paths
2010-04-17 Matt McCutchenRecognize a SUPERTUX2_USER_DIR environment variable...
2010-04-17 Matt McCutchenSwitch to boost::format for non-trivial substitution...
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