fixed selection of a game_object in IsObject mode
[supertux.git] / src / texture.h
2004-05-09 Tobias GläßerAdded a static member function to the Surface class...
2004-05-05 Tobias Gläßeradded draw_stretched capability to surface* and tile...
2004-05-03 Tobias Gläßermore leveleditor related improvements
2004-05-01 Ingo Ruhnke- fixed compile with opengl disabled
2004-04-26 Ingo Ruhnke<MatzeB> -cleanup in resource management functions
2004-04-25 Ingo Ruhnke- memleak fix and menu fix from MatzeB
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-13 Ingo Ruhnke- reenabled OpenGL menu entry
2004-04-13 Ingo Ruhnke- implemeted video-mode switching (this currently break...
2004-04-13 Ingo Ruhnke- converted text_type into a class
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-03-23 Ingo Ruhnke- removed unneded typedef's for structs
2004-03-22 Ingo Ruhnkecommited Matzes Win32 patch
2004-03-21 Ingo Ruhnke- added default argument instead of NO_UPDATE
2004-03-21 Ingo Ruhnke- replaced a few char* with std::string
2004-03-20 Tobias Gläßernew level-format, many changes to level-related stuff
2004-03-14 Tobias Gläßerfixed nosound and noopengl build bugs. fixed bkgd image...
2004-03-02 Tobias GläßerImproved buttons. You can create new level-subsets...
2004-02-18 Tobias Gläßerhuge CVS merge, see ChangeLog for details.
2004-02-01 Tobias GläßerYet another huge code merge representing the current...
2004-01-22 Tobias Gläßercleanups
2004-01-20 Tobias Gläßerarrays are dynamic now, fixed bugs, more code cleanups