minor fix, that makes sure a time_left value is set, if you want to test a level.
[supertux.git] / src / tile.h
2004-05-08 Tobias GläßerMake sure that tiles are loaded before tilegroups are...
2004-05-06 Tobias GläßerTileGroups are placed in a set now. BUTTON_WHEELUP...
2004-05-05 Tobias Gläßeradded draw_stretched capability to surface* and tile...
2004-05-03 Tobias Gläßermore leveleditor related improvements
2004-04-26 Ingo Ruhnke- new more bulletprof endsequence code patch from MatzeB
2004-04-26 Ingo Ruhnke<MatzeB> -cleanup in resource management functions
2004-04-25 Ingo Ruhnke- memleak fix and menu fix from MatzeB
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Ingo Ruhnke- removed alpha from tile since it isn't needed
2004-03-28 Ingo Ruhnke- removed next_tile2, which isn't needed
2004-03-28 Tobias GläßerWe have our own mouse-cursor now! (graphics by Settra...
2004-03-25 Ingo Ruhnke- made TileManager::get() always return a valid tile
2004-03-25 Ingo Ruhnke- added translation table for the old format
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...