Made fire bullet handling complementary to ice bullet handling
[supertux.git] / src / timer.cpp
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2005-06-28 Matthias Braunfix miniswig using wrong stack numbers in functions...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-05-05 Matthias Braun- Implemented a scripted object that can be placed...
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-07-20 Tobias Gläßerremoved in favor of the new library
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-05-10 Tobias Gläßerminor updates
2004-04-26 Ingo Ruhnke- new more bulletprof endsequence code patch from MatzeB
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-18 Ricardo CruzFinally!!
2004-04-11 Ingo Ruhnkerenamed timer_type to Timer
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-03-24 Ingo Ruhnke- removed a few redundant "== true"'s
2004-03-24 Ingo Ruhnke- turned menu into a class, still a lot of public varia...
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-20 Tobias Gläßernew level-format, many changes to level-related stuff
2004-03-17 Ingo Ruhnke- renamed *.c to *.cxx