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Made fire bullet handling complementary to ice bullet handling
[supertux.git]
/
src
/
timer.cpp
2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-04-23
Matthias Braun
- Avoid some expensive SDL_GetTicks() calls
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2005-06-28
Matthias Braun
fix miniswig using wrong stack numbers in functions...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-05-05
Matthias Braun
- Implemented a scripted object that can be placed...
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2005-05-04
Matthias Braun
- More work on scripting interface
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2004-11-20
Matthias Braun
The BIG COMMIT(tm)
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2004-07-20
Tobias Gläßer
removed in favor of the new library
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2004-06-09
Ryan Flegel
- did some C++ifying. let's try to follow suit :)
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2004-05-10
Tobias Gläßer
minor updates
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2004-04-26
Ingo Ruhnke
- new more bulletprof endsequence code patch from MatzeB
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-18
Ricardo Cruz
Finally!!
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2004-04-11
Ingo Ruhnke
renamed timer_type to Timer
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2004-04-11
Ingo Ruhnke
started to convert timer into a class
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2004-04-11
Ingo Ruhnke
started to convert timer into a class
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2004-04-04
Tobias Gläßer
- Physic C++ rewrite (Matze Braun)
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2004-03-24
Ingo Ruhnke
- removed a few redundant "== true"'s
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2004-03-24
Ingo Ruhnke
- turned menu into a class, still a lot of public varia...
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-20
Tobias Gläßer
new level-format, many changes to level-related stuff
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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