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Basic airflower capabilities added: higher jumps and faster max run speed
[supertux.git]
/
src
/
trigger
/
secretarea_trigger.cpp
2014-10-06
Tobias Markus
Fixing falling layer for most of the cases
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2014-10-01
Ingo Ruhnke
Merge branch 'feature/smart-ptr'
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2014-10-01
Ingo Ruhnke
Replaced Ref and RefCounter with std::shared_ptr<>
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2014-08-17
Ingo Ruhnke
Made code -Wshadow clean, missed a bunch of issues...
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2014-08-10
Ingo Ruhnke
Made WARNING build option usable again
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2013-10-26
LMH
Secret areas can also trigger a script
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2013-09-07
LMH
Secret areas can also trigger a script
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2011-03-07
Mathnerd314
Fix for -Werror
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2011-03-07
Mathnerd314
Secret area messages
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2009-12-13
Mathnerd314
change some LAYER_GUI to LAYER_HUD, update tinygettext...
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2009-12-06
Ingo Ruhnke
Renamed Rect to Rectf
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2009-11-27
Ingo Ruhnke
Changed ObjectFactory code so that it works properly...
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2009-11-19
Ingo Ruhnke
Turned stuff in supertux/resources.cpp into a class...
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2009-11-18
Ingo Ruhnke
Added supertux/globals.?pp to collect all the random...
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2009-11-17
Ingo Ruhnke
More -Weffc++ cleanup
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2009-11-17
Ingo Ruhnke
Merged changes from branches/supertux-milestone2-grumbe...
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2009-06-14
Mathnerd314
Random stuff that I should have committed ages ago.
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2009-05-03
Mathnerd314
* Use overloading in Lisp and Writer
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2008-08-21
Ingo Ruhnke
qMax <qwiglydee@gmail.com>'s font patch, adds unicode...
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2008-06-12
Ryan Flegel
Getting rid of nasty tabs
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2007-12-16
Tim Goya
restore trunk
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2007-12-16
Tim Goya
clean out source
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2006-07-26
Christoph Sommer
Fixed a bug: Empty fade_tilemap attribute faded out...
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2006-07-26
Christoph Sommer
SecretArea triggers can make tilemaps fade away. See...
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2006-04-19
Christoph Sommer
Hardcoded Secretarea Text / Improved Translation (DE)
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2006-04-18
Christoph Sommer
Statisticts now also count secret areas found
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-05-05
Matthias Braun
renamed Rectangle to Rect because of §%$
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2005-05-04
Matthias Braun
- More work on scripting interface
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-01-16
Marek Moeckel
Easter Egg Demo Level:
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2004-12-30
Marek Moeckel
badguys can now have multiple hitpoints (default is 1)
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2004-12-01
Matthias Braun
fix secretarea and sequencetrigger loading bugs
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2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
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2004-11-25
Marek Moeckel
updated dispenser -- can summon mriceblock, snowball...
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2004-11-24
Marek Moeckel
added simple enemy dispenser (can only dispense bouncin...
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2004-11-24
Matthias Braun
Improved collision detection by taking movement into...
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2004-11-23
Marek Moeckel
made secret area trigger work
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2004-11-23
Marek Moeckel
added trigger to display (and later count) secret areas
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