badguys can now have multiple hitpoints (default is 1)
[supertux.git] / src / trigger /
2004-12-30 Marek Moeckelbadguys can now have multiple hitpoints (default is 1)
2004-12-20 Matthias Braunimplemented a new object factory mechanism which is...
2004-12-01 Matthias Braunfix secretarea and sequencetrigger loading bugs
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-26 Matthias Braunlazily load tile images to speedup startup times
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...
2004-11-26 Matthias Braunfixed broken 1-time animations in sprites, fixed collis...
2004-11-25 Marek Moeckelupdated dispenser -- can summon mriceblock, snowball...
2004-11-25 Marek Moeckeladded badguy Nolok_01, as he may appear as the boss...
2004-11-24 Matthias Braunsome cleanups in the sprite class, increased delta...
2004-11-24 Marek Moeckeladded simple enemy dispenser (can only dispense bouncin...
2004-11-24 Matthias BraunImproved collision detection by taking movement into...
2004-11-23 Marek Moeckelmade secret area trigger work
2004-11-23 Marek Moeckeladded trigger to display (and later count) secret areas
2004-11-23 Matthias Braunadded jam build system, please try it out - the advanta...
2004-11-20 Matthias Braunadded more cvsignores because scons is placing .sconsig...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)