2014-07-31 |
Ingo Ruhnke | Fixed window resize in OpenGL and added window resize... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Fixed window title and icon, removed Renderer and Light... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented Texture color modification |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented SDLLightmap::get_light(), haven't tested it |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented basic lightmap rendering, still a bit of... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Print some debug info for the created SDL_Renderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented set_gamma() |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Use fullscreen and resolution config in SDLRenderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed OLD_SDL1 software rendering code from SDL_Renderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed lots of OLD_SDL1 software rendering code from... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed some OLD_SDL1 code |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed radius calculation for rounded rectangles |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented support for rounded rectangles |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::do_take_screenshot() |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented horizontal flipping in SDLRenderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::draw_inverse_ellipse() |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented basic rendering operations, game is now... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed unused "void Renderer::draw_text(const DrawingR... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Disabled some more code, game now starts up and plays... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Made code compile, not work, with SDL2, old code that... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed SDL2 include, should just be SDL.h |
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2014-05-12 |
Tobias Markus | More fixes, down to 4 errors |
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2014-05-12 |
Tobias Markus | More fixes, SetAlpha problems remaining |
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2014-05-12 |
Tobias Markus | More fixes |
tree | commitdiff |
2014-05-12 |
Tobias Markus | More SDL2 fixes |
tree | commitdiff |
2014-05-12 |
Tobias Markus | Fixing a few compiler errors, thanks to bluescreen_aven... |
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2013-08-24 |
Benjamin Leduc | modified: CMakeLists.txt |
tree | commitdiff |
2010-03-01 |
Florian Forster | sdl_texture.cpp: Rewrite the optimize() function. |
tree | commitdiff |
2010-01-30 |
Florian Forster | src/video/sdl_renderer.cpp: Work around a segmentation... |
tree | commitdiff |
2009-12-28 |
Mathnerd314 | include fixes from ohnobinki, video_systems.cpp should... |
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2009-12-14 |
Ingo Ruhnke | Added TexturePtr |
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2009-12-07 |
Tim Goya | make SDL texture optimization less aggressive and gener... |
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2009-12-06 |
Ingo Ruhnke | Added empty SurfaceData class so we don't have to pass... |
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2009-11-18 |
Ingo Ruhnke | Added supertux/globals.?pp to collect all the random... |
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2009-11-17 |
Ingo Ruhnke | More -Weffc++ cleanup |
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2009-11-17 |
Ingo Ruhnke | More -Weffc++ cleanup |
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2009-11-17 |
Ingo Ruhnke | Merged changes from branches/supertux-milestone2-grumbe... |
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