New grow and skid sounds from remaxim
[supertux.git] / src / world.cpp
2004-04-28 Ingo Ruhnke<MatzeB> fixes some remaining memory leaks
2004-04-27 Ingo Ruhnkeremoved debug stuff
2004-04-26 Ingo Ruhnkebump patch for upgrades from matzeb
2004-04-26 Ingo Ruhnke<MatzeB> -cleanup in resource management functions
2004-04-26 Ingo Ruhnke- added bonus loading
2004-04-24 Ingo Ruhnke- patch from MatzeB to make music handling easier and...
2004-04-22 Ingo Ruhnke- changed way badguy removal is handled (ie. with a...
2004-04-22 Ingo Ruhnke- made some arrays private
2004-04-22 Ingo Ruhnke- merged a few duplicated if's in player
2004-04-22 Ricardo CruzApplied MatzeB (Ryan?) patch that fixes crash and also...
2004-04-21 Ingo Ruhnke- music patch from MatzeB, should fix crash on level...
2004-04-21 Ricardo CruzLimitated the number of bullets to be shot at the same...
2004-04-20 Ingo Ruhnke- added stay-on-platform into the level fileformat
2004-04-20 Ingo Ruhnke- turned LEFT/RIGHT defines into enum, turned BadGuyMod...
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-19 Ingo Ruhnke- added UpgradeKind name to nameless enum
2004-04-18 Ingo Ruhnke- added constructor to level
2004-04-18 Ricardo CruzPatch by Ryan:
2004-04-17 Ingo Ruhnke- changed/clean up level end detection a bit, still...
2004-04-16 Ingo Ruhnke- changed scroll speed for background image (should...
2004-04-13 Ricardo CruzJust changed each bkgd_top_* and bkgd_bottom_* to be...
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-12 Ingo Ruhnke- commited MatzeB's update patch
2004-04-11 Ricardo CruzAdded support for gradients :)
2004-04-11 Ingo Ruhnke- moved the global_world into the leveleditors namespace
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- localized some more variables
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- turned special into classes
2004-04-11 Ingo Ruhnke- renamed 'world' to 'global_world' to emphasis that...
2004-04-11 Ingo Ruhnke- moved some collision code into the world class, since...
2004-04-11 Ingo Ruhnke- change gameobjs names from lower case to upper case
2004-04-11 Ingo Ruhnke- moved some more stuff into the world class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-11 Ingo Ruhnke- moved some activate_bad_guy stuff into the world...
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ingo Ruhnke- some indent fixes
2004-03-22 Ingo Ruhnke- removed NO_UPDATE and let the default argument handle it
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-21 Tobias Gläßerconverted game object arrays to std::vector
2004-03-17 Ingo Ruhnke- renamed *.c to *.cxx