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Badguy and graphic upgrades to level 'The Shattered Bridge'
[supertux.git]
/
src
/
2013-10-26
LMH
Added a warning message alerting that a badguy included...
tree
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commitdiff
2013-10-26
Tobias Markus
Issue 1015: Adding null-checks to GLRenderer::draw_surface
tree
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commitdiff
2013-10-26
LMH
--amend
tree
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commitdiff
2013-10-26
LMH
Addon manager references a different index to keep...
tree
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commitdiff
2013-10-26
LMH
Haywire makes noise when enraged
tree
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commitdiff
2013-10-26
LMH
WeakBlocks draw in front of other objects allowing...
tree
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commitdiff
2013-10-26
LMH
Prevent livefire from wakeing from sleep while in the...
tree
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commitdiff
2013-10-26
LMH
Added a missing 'break' statement to statistics
tree
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commitdiff
2013-10-26
LMH
BonusBlock drawn on same layer as Block again
tree
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commitdiff
2013-10-26
LMH
Secret areas can also trigger a script
tree
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commitdiff
2013-10-26
LMH
Level into screen will now display target time if defin...
tree
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commitdiff
2013-10-26
LMH
Worldmap stats report level target time
tree
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commitdiff
2013-10-26
LMH
Added ability to define a 'target time' for levels...
tree
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commitdiff
2013-10-26
LMH
Hide stats on levels that have none
tree
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commitdiff
2013-10-26
LMH
Stalactites break free when disturbed by fire and ice...
tree
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commitdiff
2013-10-26
LMH
Added a negative y-velocity component to horizontal...
tree
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commitdiff
2013-10-26
LMH
Icecrusher will no longer drop if there are static...
tree
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commitdiff
2013-10-26
LMH
Tweaked worldmap HUD.
tree
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commitdiff
2013-10-26
LMH
Added a secondary coin sound to distinguish between...
tree
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commitdiff
2013-10-26
LMH
Worldmap now supports an additional level sprite action...
tree
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commitdiff
2013-10-26
LMH
Made short_fuse explode when hit with bullets of all...
tree
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commitdiff
2013-10-26
LMH
Improved death mechanics of livefire
tree
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commitdiff
2013-10-26
LMH
Improved death mechanics of flame and iceflame.
tree
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commitdiff
2013-10-26
LMH
Tweaked the backflip timer so that Tux cannot cancel...
tree
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commitdiff
2013-10-26
LMH
Removed coin penalty for aborting a level- this needs...
tree
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commitdiff
2013-10-26
LMH
Using a reset point no longer marks statistics as invalid.
tree
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commitdiff
2013-10-26
LMH
Dispensed badguys are no longer counted in level stats.
tree
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commitdiff
2013-10-26
Wolfgang Becker
Tux can stop to backflip at will. Holding jump continue...
tree
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commitdiff
2013-10-26
LMH
Reverted part of revision 02c347cdae86.
tree
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commitdiff
2013-10-26
Wolfgang Becker
Tux can stop to backflip when landing on objects. Holdi...
tree
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commitdiff
2013-10-26
Tobias Markus
Changing the order in which the components are loaded...
tree
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commitdiff
2013-10-26
LMH
Cleaned up some junk in bonus_block.
tree
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commitdiff
2013-10-26
Tobias Markus
Prevent previous music from playing when sound file...
tree
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commitdiff
2013-10-26
Tobias Markus
[bug 952 partial] Free mouse cursor surface before...
tree
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commitdiff
2013-10-26
Tobias Markus
Checking if badguy is active before double-killing...
tree
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commitdiff
2013-10-26
Tobias Markus
Don't kill badguys twice when hitting spike after falli...
tree
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commitdiff
2013-10-26
LMH
Finish making powerups drop out of bonus blocks when...
tree
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commitdiff
2013-10-26
LMH
Start working on a bonusblock drop procedure for when...
tree
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commitdiff
2013-09-14
Tobias Markus
Tentative untested fix to SDL_GetDisplayMode
tree
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commitdiff
2013-08-31
Tobias Markus
Few more fixes to SDL2 conversion
tree
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commitdiff
2013-08-31
Benjamin Leduc
New comit of SDL2
tree
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commitdiff
2013-08-31
Benjamin Leduc
My cool commit message
tree
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commitdiff
2013-08-24
Benjamin Leduc
modified: CMakeLists.txt
tree
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commitdiff
2013-08-19
Tobias Markus
bug 1001 part: Fix compiler warnings in iSpy
tree
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commitdiff
2013-08-18
Tobias Markus
Issue 1001: Fix compilation warning
tree
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commitdiff
2013-08-17
Tobias Markus
Partial resolution of bug 952
tree
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commitdiff
2013-08-13
LMH
Set default behavior for red potion powerups to flip...
tree
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commitdiff
2013-08-13
LMH
Tweaks to HeavyCoin to make it placeable in the editor
tree
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commitdiff
2013-08-12
Tobias Markus
Strings in the addon manager can now be translated...
tree
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commitdiff
2013-08-12
Tobias Markus
Reset points no longer activate if already in ringing...
tree
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commitdiff
2013-08-10
LMH
Omit the copyright date from translation in the title...
tree
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commitdiff
2013-08-10
Tobias Markus
Allow butt-jumping on infoblocks
tree
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commitdiff
2013-08-08
LMH
Added a phase factor to dazed icecrusher eye motion...
tree
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commitdiff
2013-08-03
LMH
Cleaned up icecrusher eye socket graphics, made eyes...
tree
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commitdiff
2013-07-31
LMH
Large icecrusher sprites also support eye animation...
tree
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commitdiff
2013-07-28
LMH
Animated eyes of icecrusher to follow Tux
tree
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commitdiff
2013-07-25
LMH
Icecrusher makes noise when hitting and throws up parti...
tree
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commitdiff
2013-07-19
LMH
Added a version of mriceblock that does not fall off...
tree
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commitdiff
2013-07-19
LMH
Merge branch 'glow_effects'
tree
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commitdiff
2013-07-16
LMH
New BadGuy: GoldBomb - a bomb that throws a bunch of...
tree
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commitdiff
2013-07-16
Tobias Markus
Unified some [DEBUG] log calls, bug 994.
tree
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commitdiff
2013-07-16
LMH
Modified conditions in which Tux can release objects.
tree
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commitdiff
2013-07-16
LMH
HeavyCoins make noise when they collide with solid...
tree
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commitdiff
2013-07-13
LMH
New BonusBlock content: 'explode' - a coin explosion.
tree
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commitdiff
2013-07-13
LMH
Reduced code for HeavyCoin used by CoinRain, correcting...
tree
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commitdiff
2013-07-13
LMH
Short Fuse runs dead-script when exploding, not just...
tree
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commitdiff
2013-07-11
LMH
New BonusBlock content: 'coinrain'. Causes ten coins...
tree
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commitdiff
2013-07-11
LMH
Custom BonusBlocks now always run scripts if defined...
tree
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commitdiff
2013-07-11
LMH
Climbing animation stops when Tux is not in motion
tree
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commitdiff
2013-07-08
LMH
Restored coin-cost for reset points and added a coin...
tree
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commitdiff
2013-07-08
LMH
Set version to 0.3.4-GIT
tree
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commitdiff
2013-07-08
Daniela Ferraz
Owl releases payload when killed by fire of invincibili...
tree
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commitdiff
2013-07-06
LMH
Renamed walkingflame to livefire including sleeping...
tree
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commitdiff
2013-07-06
LMH
Consolidated code for walkingflame and swalking flame...
tree
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commitdiff
2013-07-03
Daniela Ferraz
Owl releases payload just prior to leaving the sector...
tree
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commitdiff
2013-06-19
LMH
Textscroller tweak to prevent jumping when 'Jump with...
tree
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commitdiff
2013-06-18
LMH
Stopped Tux from finishing execution of a backflip...
tree
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commitdiff
2013-06-15
LMH
New BadGuys (code only): 'walkingflame', 'swalkingflame...
tree
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commitdiff
2013-06-15
LMH
Set SSpiky max drop height to the same value as Spiky...
tree
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commitdiff
2013-06-15
LMH
Improved color candle light appearance
tree
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commitdiff
2013-06-15
LMH
Improved iceflame graphics
tree
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commitdiff
2013-05-28
Jann Horn
Lisp parsing tweak: use atoi and strtof instead of...
tree
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commitdiff
2013-05-21
Jann Horn
Same PNG file no longer decoded multiple times for...
tree
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commitdiff
2013-05-21
Tobias Markus
Fixed compiler warnings, see bug962
tree
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commitdiff
2013-05-12
Arian Behvandnejad
Fixed issue #959: Joystick configuration lost if not...
tree
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commitdiff
2013-04-23
Arian Behvandnejad
Fixed issue #956: mouse wheel scroll toggles active...
tree
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commitdiff
2013-04-16
LMH
Powerups placed outside of bonus blocks glow if default...
tree
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commitdiff
2013-04-16
LMH
Strawboxes glow when burning in the dark
tree
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commitdiff
2013-04-09
LMH
Invincibility sparkles glow in the dark
tree
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commitdiff
2013-04-09
LMH
Enhanced Willowisp glow, added Kugelblitz glow
tree
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commitdiff
2013-04-09
LMH
New BadGuys: 'iceflame' flame with fire vulnerability...
tree
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commitdiff
2013-04-09
LMH
Added glow and ice vulnerability to flame
tree
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commitdiff
2013-04-09
LMH
Improved glow radius of powerups
tree
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commitdiff
2013-04-09
LMH
Explosions light up immediate area
tree
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commitdiff
2013-04-09
LMH
Fireballs glow in the dark, and added basic torch sprit...
tree
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commitdiff
2013-04-09
LMH
Powerups glow in the dark
tree
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commitdiff
2013-04-09
LMH
Candle made more versatile: flicker can be disabled...
tree
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commitdiff
2013-03-19
Tobias Markus
Fixed several compiler warnings from bug 955
tree
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commitdiff
2013-03-19
Tobias Markus
Include Badguys Killed stat in level endsequence, part...
tree
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commitdiff
2013-02-20
LMH
Merge branch 'icyworld' new worldmap graphics for Icy...
tree
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commitdiff
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