Check if this fixes the jamming.
[supertux.git] / src /
2004-06-13 Ingo Ruhnke- fixed argument-shadowing issue 'this->w vs w'
2004-06-13 Ingo Ruhnkedummy makefile to ease compilation under emacs a bit
2004-06-13 Duong-Khang Nguyenadded CONFIG_HEADER and fixed minorest bugs :)
2004-06-13 Ingo Ruhnke- some code to figure out the internal format for openg...
2004-06-13 Ingo Ruhnke- read gravity has real, instead of int
2004-06-12 Marek MoeckelImproved (?) ice bullet physics
2004-06-12 Ricardo CruzOptimized gradient when top color is the same as the...
2004-06-12 Ricardo CruzFixed the scrolling issue. Forgot that the DrawingConte...
2004-06-12 Ricardo CruzPassed color mask from screen SDL_Surface to the gradie...
2004-06-10 Marek MoeckelDoor animation implemented - doors now open when activated
2004-06-10 Ricardo CruzIgnore the gradient Surface (cache) when in OpenGL...
2004-06-10 Ricardo CruzThis is an implementation that creates a gradient Surfa...
2004-06-10 Ricardo CruzTweaked pause level name text.
2004-06-09 Ryan Flegel- fixed memory leak
2004-06-09 Ryan Flegel- fixed memory leak
2004-06-09 Ricardo CruzAdded level's name when in pause.
2004-06-09 Ricardo CruzFixed aligment of Coins with Lives.
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-06-09 Ryan Flegel- just doing some C++ifying
2004-06-09 Ryan Flegel- removed SDL_Flip() line.. was causing a crash on...
2004-06-09 Ryan Flegel- fixed some memory leaks
2004-06-08 Ricardo CruzReplaced uint32_t by Uint32. Has to be done, since...
2004-06-08 Ryan Flegel- fixed powerup bumping
2004-06-08 Ryan Flegel- draw dead badguys/Tux above foreground tiles
2004-06-08 Marek MoeckelImproved ice bullet using Benjamin's images
2004-06-08 Ryan Flegel- oops, forgot to remove commented area
2004-06-08 Ryan Flegel- don't add new objects until end of Sector::action()
2004-06-08 Marek MoeckelFixed crashes at tiles that are not defined in supertux...
2004-06-08 Ricardo CruzSave worldmap filename to slot.
2004-06-08 Marek MoeckelIce bullets now bump off walls
2004-06-08 Marek MoeckelStomp sprite stays in place now (i.e. doesn't follow...
2004-06-07 Ricardo CruzGettext wasn't working for the bottom copyright text.
2004-06-07 Ryan Flegel- fixed type warning on OS X
2004-06-07 Ryan Flegel- fixed type warning on OS X
2004-06-07 Marek MoeckelDust clouds are now drawn around Tux' feet whenever...
2004-06-07 Duong-Khang Nguyenadded missing 'exceptions.h' and 'gettext.h' to Makefile.am
2004-06-07 Marek MoeckelTweaked the buttstomp range - now it kills only enemies...
2004-06-07 Marek MoeckelJust a small fix to prevent Tux from butt-jumping when...
2004-06-07 Matthias Braunthis hopefully fixes macosx problems
2004-06-04 Ricardo CruzFixed bullet position.
2004-06-04 Ricardo CruzNow the growings animation looks pretty cool :)
2004-06-03 Ricardo CruzFixed lives positon.
2004-06-03 Ricardo CruzMore strings set as translatable.
2004-06-03 Ricardo CruzFixed a couple of evil spaces.
2004-06-03 Ricardo CruzAdded more strings to be translated.
2004-06-03 Ricardo CruzFixed scrolling.
2004-06-03 Matthias Braunhopefully fixed all configure problems now
2004-06-03 Ricardo CruzChanged level editor to a class.
2004-06-03 Matthias Braunfixed warnings in leveleditor
2004-06-03 Ricardo CruzMade these two compilable. Were accessing text's w...
2004-06-02 Ricardo CruzManaged to update the level editor to the new drawing...
2004-06-02 Matthias Braunforgot a file
2004-06-02 Matthias Braunadded gettext support to autoconf&others and translated...
2004-06-02 Matthias Braunnew versions of all fonts
2004-06-02 Matthias Brauncleaned up font drawing code and added support for...
2004-06-01 Ryan Flegel- fixed some crashes where there was an invalid tile...
2004-06-01 Ricardo CruzDraw player above enemies in the dying sequence.
2004-06-01 Ryan Flegel- a couple small fixes
2004-05-31 Ricardo Cruzconfirm_dialog now accepts a background, instead of...
2004-05-31 Matthias Braunintroduce a new SoundManager class and merged MusicMana...
2004-05-31 Ricardo CruzDo a black fade-in when selecting slot.
2004-05-31 Matthias Brauna first implementation of doors to switch between sectors
2004-05-31 Ricardo CruzAdded support for drawing effects again.
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Ryan Flegel- butt jump now kills nearby badguys
2004-05-30 Matthias Brauntry to fix opengl warnings
2004-05-30 Matthias Braunforgot stdint.h
2004-05-30 Ingo Ruhnkereplaced std::sort with stable_sort to avoid sorting...
2004-05-30 Matthias Braunfix so that pause text is displayed correctly
2004-05-30 Matthias Braunfix tiles being 1 pixel off their correct position
2004-05-30 Ingo Ruhnke- added missing assert header
2004-05-30 Matthias Braundon't include polygon code yet
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-29 Ryan Flegel- small eq'n fixes
2004-05-29 Ryan Flegel- fixed level editor crash (a hack)
2004-05-28 Ricardo CruzAdded the 16 margin to the camera move checking as...
2004-05-28 Ricardo CruzMinor fix for shrink fade.
2004-05-28 Ryan Flegel- fixed some resolution related leveditor bugs
2004-05-28 Ryan Flegel- fixed 'When you jump into the roof or a bonus and...
2004-05-28 Ryan Flegel- made bombs explode instantly when they run into an...
2004-05-28 Ricardo CruzJust removed a part of the applied patch. IMO it is...
2004-05-28 Ricardo CruzJust reduced fading time when slot is chosen.
2004-05-28 Ricardo CruzFixed the fade func problem. Just a simple mistake.
2004-05-28 Ricardo CruzFade when entering a level.
2004-05-28 Ricardo CruzRemoved vertical flipping drawing hacks.
2004-05-28 Ryan Flegel- added unisolid patch from Upsilon
2004-05-27 Ryan Flegel- walking tree tweaks
2004-05-27 Ricardo CruzImplemented Tux growing animation.
2004-05-27 Ricardo CruzDraw enemies upside down when falling.
2004-05-26 Ricardo CruzA couple of improvements for the flying platform.
2004-05-26 Matthias Braunsome cleanups and robustness checks, I added while...
2004-05-25 Ryan Flegel- added David's camera patch
2004-05-25 Ryan Flegel- tweaked walkingtree
2004-05-25 Ryan Flegel- added walking tree enemy. still needs some work
2004-05-25 Ryan Flegel- some wingling tweaks
2004-05-25 Ricardo CruzDisable gravity when on flying platform.
2004-05-25 Matthias Braunmore tuning of badguy activation
2004-05-25 Matthias Braunattempt to tune badguy activation
2004-05-25 Ryan Flegel- beginnings of a wingling
2004-05-25 Matthias Braunimplemented autoscrolling and proper camera parsing...
next