Small improvement to PhysfsSubsystem debug output
[supertux.git] / src /
2014-07-31 Ingo RuhnkeImplemented Texture color modification
2014-07-31 Ingo RuhnkeImplemented SDLLightmap::get_light(), haven't tested it
2014-07-31 Ingo RuhnkeAdded PHYSICAL_SCREEN_WIDTH global variable, little...
2014-07-31 Ingo RuhnkeImplemented basic lightmap rendering, still a bit of...
2014-07-30 Ingo RuhnkePrint some debug info for the created SDL_Renderer
2014-07-30 Ingo RuhnkeRemoved unused GUI classes Button and ButtonGroup
2014-07-30 Ingo RuhnkeFixed text input in console, console itself doesn't...
2014-07-30 Ingo RuhnkeFixed crash when enabling console
2014-07-30 Ingo RuhnkeHooked up window resize event (not yet implemented...
2014-07-30 Ingo RuhnkeImplemented set_gamma()
2014-07-30 Ingo RuhnkeUse fullscreen and resolution config in SDLRenderer
2014-07-30 Ingo RuhnkeRemoved OLD_SDL1 software rendering code from SDL_Renderer
2014-07-30 Ingo RuhnkeRemoved lots of OLD_SDL1 software rendering code from...
2014-07-30 Ingo RuhnkeRemoved some OLD_SDL1 code
2014-07-30 Ingo RuhnkeFixed black borders in GL renderer
2014-07-30 Ingo RuhnkeRemoved unused SDL_Surface* screen; from GLLightmap
2014-07-30 Ingo RuhnkeFixed radius calculation for rounded rectangles
2014-07-30 Ingo RuhnkeFixed OpenGL renderer, starts now up and game seems...
2014-07-30 Ingo RuhnkeImplemented support for rounded rectangles
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::do_take_screenshot()
2014-07-30 Ingo RuhnkeImplemented horizontal flipping in SDLRenderer
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::draw_inverse_ellipse()
2014-07-30 Ingo RuhnkeImplemented basic rendering operations, game is now...
2014-07-30 Ingo RuhnkeRemoved unused "void Renderer::draw_text(const DrawingR...
2014-07-30 Ingo RuhnkeDisabled some more code, game now starts up and plays...
2014-07-30 Ingo RuhnkeMade code compile, not work, with SDL2, old code that...
2014-07-30 Ingo RuhnkeFixed SDL2 include, should just be SDL.h
2014-07-30 Ingo RuhnkePurged SDL2 source code from the sourcetree, it's not...
2014-07-24 LMHInvincibility stars sparkle when close to Tux
2014-07-18 LMHReduced the value of SWITCH_DELAY for magic blocks...
2014-07-18 LMHFixed a counting bug when using butt-jump on a multi...
2014-06-26 LMHFrozen badguys can be killed with butt-jump
2014-06-25 LMHAuto-run levels are automatically marked as solved.
2014-06-14 LMHPowerup: Iceflower improvements
2014-05-12 Tobias MarkusMore fixes, down to 4 errors
2014-05-12 Tobias MarkusMore fixes, SetAlpha problems remaining
2014-05-12 Tobias MarkusMore fixes
2014-05-12 Tobias MarkusMore SDL2 fixes
2014-05-12 Tobias MarkusFixing a few compiler errors, thanks to bluescreen_aven...
2014-05-10 Tobias MarkusCorrectly parse file:// urls
2014-04-26 Benjamin Leduccopyright update
2014-03-13 LMHRevert "Update to SQUIRREL 3.0.4"
2014-03-11 Tobias MarkusDo not rotate sprite when we are dying
2014-03-10 Tobias MarkusAdding level filename to log debug
2014-03-09 LMHSeparated shading on egg from the rotating graphic...
2014-03-09 LMHMore explosion variety.
2014-03-08 LMHA more elegant approach to backflip animation.
2014-03-08 LMHAlternative approach to rotating egg powerup.
2014-03-03 Tobias MarkusTry to use hardware surfaces instead of software ones
2014-03-03 Tobias MarkusFixing OpenGL compiler warning since Mavericks
2014-03-03 Tobias MarkusFixing compiler warning
2014-02-26 Tobias MarkusUpdate to SQUIRREL 3.0.4
2014-02-25 Tobias MarkusMore debug markers before debug statements in willowisp.cpp
2014-02-03 Tobias MarkusPossibly fixing another memory leak
2014-02-02 Tobias MarkusCalling PHYSFS_freeList in destructor
2014-02-02 Tobias MarkusPossibly fixing Valgrind issue
2014-02-02 Tobias MarkusDo not try to get search path every time
2014-02-01 Tobias MarkusFix extensive disk I/O when in worldmap (found using...
2014-01-30 Tobias MarkusAdding another null check to prevent another crash
2014-01-30 Tobias MarkusAdding another null check to prevent another crash
2014-01-30 Tobias Markus[Issue 3] Fix for jittering when there are slopes that...
2014-01-30 Tobias MarkusPossible fix for issue 369: Wrong kill animation after...
2014-01-30 Tobias MarkusIgnore instead of exit when invalid command line option...
2014-01-28 LMHExplosions destroy bricks
2014-01-27 Tobias MarkusResetting to previous powerups and coin count when...
2014-01-26 Tobias MarkusAdding nullchecks to resources.cpp in order to fix...
2014-01-24 Tobias MarkusUpdate to SDL version 2.0.1
2014-01-24 Tobias MarkusLower savebell sound for bigger bell
2014-01-24 LMHRevert "Speed improvement: Moving check online to diffe...
2014-01-24 LMHAdded a dead_script to ghosttree so that issue #34...
2014-01-24 LMHRenamed some variables for rusty_trampoline since the...
2014-01-24 Tobias MarkusWIP improvement: Egg powerup rotation
2014-01-24 Tobias MarkusUsing filename instead of author and level name
2014-01-24 Tobias MarkusAdding level author and name to level license warning
2014-01-24 Tobias MarkusAdding current level name and author to badguy warning
2014-01-24 Tobias MarkusSpeed improvement: Moving check online to different...
2014-01-24 Tobias MarkusDon't count angrystone in level stats
2014-01-24 Tobias MarkusFixing compiler errors on Mavericks (not sure if those...
2014-01-24 LMHSome minor code cleanup resulting from a user running...
2014-01-24 Tobias MarkusDon't resurrect zeekling when colliding after squished
2014-01-24 Tobias MarkusDo not resurrect squished bouncing snowball when collid...
2014-01-24 Tobias MarkusFixing SuperTux crashes when compiled on Mac OS X 10.9
2014-01-24 Tobias MarkusFixing some more compiler errors in Maverick
2014-01-24 Tobias MarkusFixing variable warnings in mrtree.cpp
2014-01-24 LMHTweak to allow MinGW to compile, issues #26 & 27
2014-01-24 Tobias MarkusLower savebell sound for bigger bell
2014-01-03 LMHRevert "Speed improvement: Moving check online to diffe...
2013-12-29 LMHAdded a dead_script to ghosttree so that issue #34...
2013-12-29 LMHRenamed some variables for rusty_trampoline since the...
2013-12-18 Tobias MarkusWIP improvement: Egg powerup rotation
2013-12-16 Tobias MarkusUsing filename instead of author and level name
2013-12-15 Tobias MarkusAdding level author and name to level license warning
2013-12-15 Tobias MarkusAdding current level name and author to badguy warning
2013-12-15 Tobias MarkusSpeed improvement: Moving check online to different...
2013-12-09 Tobias MarkusDon't count angrystone in level stats
2013-11-11 Tobias MarkusFixing compiler errors on Mavericks (not sure if those...
2013-11-07 LMHSome minor code cleanup resulting from a user running...
2013-11-05 Tobias MarkusDon't resurrect zeekling when colliding after squished
2013-11-04 Tobias MarkusDo not resurrect squished bouncing snowball when collid...
2013-11-01 Tobias MarkusFixing SuperTux crashes when compiled on Mac OS X 10.9
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