* Tux now stops at crossroads on worldmaps
[supertux.git] / src /
2006-04-13 Ondřej Hošek* Tux now stops at crossroads on worldmaps
2006-04-12 Ondřej HošekHacked together a "coin losing" effect when Tux is...
2006-04-12 Matthias Braunfade out console
2006-04-12 Matthias Braun- remove pointless leveltime from world1 levels
2006-04-12 Ondřej HošekWhen invincibility time's running out, the invinc....
2006-04-12 Matthias Braunmore work on worlds
2006-04-11 Matthias Braunseveral bugfixes to squirrel serialisation code, serial...
2006-04-11 Matthias Braunmore missing asserts
2006-04-11 Matthias Braunuse GL.h
2006-04-11 Matthias Braunglu.h is not needed
2006-04-11 Matthias Braunmissing include
2006-04-11 Ondřej HošekByteswapping code for sound engine on big-endian systems
2006-04-11 Matthias Braunforgot some files
2006-04-11 Christoph Sommermade typedefs public
2006-04-11 Matthias Braunhopefully fixed the crash on exit, keep sectors script...
2006-04-11 Matthias Braunfix CFLAGS problems
2006-04-11 Matthias Braunsimply change the type to GLint instead of casting...
2006-04-11 Ondřej Hošek* Fixed crasher if world doesn't have a world.nut
2006-04-11 Ondřej Hošek* Some Mac fixes that don't break Linux (inclusion...
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-10 Christoph SommerMoved some console commands' implementations nearer...
2006-04-09 Christoph SommerLevel statistics panel shown during level's end sequence
2006-04-09 Christoph SommerFixed bug with console crashing on 0-length commands
2006-04-09 Christoph SommerConsole commands can pass arguments
2006-04-09 Christoph SommerSubtle animation of Console background /
2006-04-09 Christoph SommerMessaging system should now work
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-04-08 Marek Moeckeladded commands: "restart" to restart current level...
2006-04-08 Marek Moeckeltranslucent console
2006-04-08 Christoph SommerYet another Console commit /
2006-04-08 Christoph SommerConsole toggle now scancode 49
2006-04-08 Christoph SommerConsole toggle now on caret key / Started work on Backs...
2006-04-07 Matthias Braunmore smaller fixes
2006-04-07 Matthias Braunrefactored some supertux mainloops
2006-04-07 Christoph SommerMinor changes
2006-04-07 Christoph SommerRestored old growup code
2006-04-07 Christoph SommerConsole hides immediately / Cleaned up controller hook
2006-04-07 Christoph SommerForgot a file
2006-04-07 Christoph SommerNo lives, no gameover, no worries
2006-04-07 Marek Moeckeladded console commands: "cheats", "cmdlist", "numberoft...
2006-04-06 Ryan FlegelTypo fix
2006-04-06 Christoph SommerCheating handled by Console
2006-04-06 Christoph SommerConsole can be toggled with Tab key / Receives chars...
2006-04-06 Christoph SommerSimple Console
2006-04-04 Matthias Braunmissing assert
2006-04-04 Matthias Braunfix OpenAl deleting buffers before stop()
2006-04-03 Marek Moeckelstopped infoblocks from ringing, since they're not...
2006-04-02 Christoph SommerWorldmap teleporter is now animated / All Worldmap...
2006-04-02 Christoph SommerTux can no longer stop on arbitrary positions / Can...
2006-04-02 Stephen Groundwaterreplaced bell object with firefly, renamed all hooks...
2006-04-02 Matthias Braunchange worldmap format to be the same as levels (basically)
2006-03-31 Matthias Braunforgot 2 files
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Marek Moeckelmade it wav again, but smaller
2006-03-31 Marek Moeckelusing new sound for WillOWisp
2006-03-31 Matthias Braunfix shrinking
2006-03-31 Matthias Braunfix growup, lightmap experiments with willowisp
2006-03-31 Matthias Braunfix memory leak in background object
2006-03-31 Matthias Braunfix
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Christoph SommerNew Badguy "Will-O-Wisp": eerie light that tracks Tux...
2006-03-31 Matthias Braunforgot to add some files, fix invisible tiles
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-30 Christoph SommerBackground can now render three images: Top, Center...
2006-03-30 Christoph SommerRemoved stray code from -nogl branch
2006-03-29 Matthias Braunsprites.strf is gone, woohoo, thanks to Christoph
2006-03-27 Christoph SommerTitlescreen features a jumping Tux again
2006-03-26 Matthias Braunwe can't work without sound
2006-03-26 Christoph SommerMade Totem jump a bit before stacking
2006-03-26 Christoph SommerNew Badguy "Totem" - a variable-height stack of wooden...
2006-03-25 Christoph SommerPhone rings again. /
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-03-23 Christoph SommerForward declarations stink / Path is now serializable...
2006-03-22 Christoph Sommerautoscoll Camera now references Path, just like the...
2006-03-21 Christoph SommerNew Path based on time intervals; see levels/test/platf...
2006-03-21 Matthias Braun- some win32 fixes
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2006-03-19 Christoph SommerSplit game objects into separate .sprite files
2006-03-17 Christoph SommerMr. Tree now spawns two badguys when hit
2006-03-16 Christoph SommerFixed sprite, bounding-boxes and behaviour of Mr. Tree
2006-03-15 Matthias Braunuse full paths for sound objects
2006-03-12 Matthias Braunnot needed anymore
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-03-10 Stephen GroundwaterMade Mr_Tree graphic smaller, from 99 to 85 pixels.
2006-03-08 Christoph SommerMoved powerups to separate .sprite files
2006-03-08 Christoph SommerMoved Tux' and Badguys' sprites from sprites.strf to...
2006-03-04 Christoph Sommerexperimental Zeekling mod - swoops down when she spots...
2006-03-03 Christoph SommerNew badguy SkullHop - a skull that hops around on one...
2006-03-03 Christoph SommerFinite sprite animations now stop at last frame, not...
2006-03-03 Christoph Sommerangrystone is now invulnerable
2006-03-03 Matthias Braunfix warning
2006-03-03 Stephen Groundwateradding Christoph's badguy code for Grumbel's AngryStone
2006-02-14 Stephen Groundwateradded Christoph's sleepy spiky, created a plant badguy...
2006-02-12 Matthias Braunapplied patch from christoph sommer (thanks alot)
2006-02-11 Matthias Braunfix warning
2006-02-11 Matthias Braunforgot some files, sorry
2006-02-09 Matthias Brauntry to fix 64 bit problems
2006-02-09 Matthias Braunfirst version of floating image
2006-02-09 Matthias Braunsquirrel update
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