Changed the way the scrolling was calculated. Instead of calculating it relatively...
[supertux.git] / src /
2004-05-03 Ricardo CruzChanged the way the scrolling was calculated. Instead...
2004-05-03 Ricardo CruzImproved the intro demo, in order to make it more elegant.
2004-05-03 Tobias Gläßerleveleditor related improvements. Added bkgd_speed.
2004-05-03 Tobias Gläßermore leveleditor related improvements
2004-05-03 Ryan Flegel- fixed scrolling bug
2004-05-03 Tobias Gläßerleveleditor menu IDisation and little improvements
2004-05-03 Tobias Gläßerleveleditor improvements
2004-05-03 Ricardo CruzOoops, looks like screen wasn't scrolling in the main...
2004-05-03 Ricardo CruzFixed the back_scrolling flag as suggested by Michael...
2004-05-03 Matthias Braunhiding the time while end_sequence wasn't nice
2004-05-03 Ricardo CruzJust changed back_scrolling save syntax.
2004-05-03 Matthias Braunfix timeup issues when endsequence triggered
2004-05-03 Ricardo CruzAdded back scrolling!
2004-05-03 Ricardo CruzJust added Level Editor back to the menu.
2004-05-02 Ingo Ruhnke- -Wall fixing
2004-05-02 Matthias Braunfixed potential bug in Button class event handler
2004-05-02 Ingo Ruhnke- fixed intro jumping
2004-05-02 Tobias Gläßerleveleditor related improvements
2004-05-02 Matthias Braunfixed that points aren't reset when gameover
2004-05-02 Matthias Braunfixed musicproblems in endgame and fixed multicoinblock...
2004-05-02 Matthias Braunfixed (well worked around) jump problems in the intro
2004-05-02 Ricardo CruzOnly use the fade() on the debug mode.
2004-05-01 Ingo Ruhnke- fixed compile with opengl disabled
2004-05-01 Ingo Ruhnke- improved verboseness of badguy in wall error message
2004-05-01 Ricardo CruzJust use flipscreen(), instead of giving true as update...
2004-05-01 Ricardo CruzAdded alpha support for SDL. Dunno if works, wasn't...
2004-05-01 Ricardo CruzFixed naming.
2004-05-01 Ricardo CruzFirst atempt to add a fade in/out function. Though...
2004-05-01 Ricardo CruzJust made stars to blink more.
2004-04-30 Ricardo CruzUps!
2004-04-30 Ricardo CruzReturn a string, instead of a char array pointer, in...
2004-04-30 Ingo Ruhnke- reduced jump tolleranze to two tiles
2004-04-30 Ryan Flegel- make badguys bounce up when bumped from beneath
2004-04-30 Ryan Flegel- fixed stunned blocks moving when bumped into (as...
2004-04-30 Ryan Flegel- should fix all cases of bad guys walking/bouncing...
2004-04-30 Ryan Flegel- Fixed jumping so it works in a way everybody can...
2004-04-29 Ricardo CruzIn the invincible mode, don't bump/squish enemies,...
2004-04-29 Ricardo CruzIn the invincible mode, stars start flickering when...
2004-04-29 Ricardo CruzFixed a bug that could cause memory segfaults or bad...
2004-04-29 Ingo Ruhnkeundo'ed Ricardo patch, since it makes small jumps compl...
2004-04-29 Ricardo CruzCommented the set_velocity_y(0). I guess this is better...
2004-04-29 Ricardo CruzFixed a couple of bugs when deleting slots:
2004-04-29 Matthias Braunyou can't bump flying snowballs
2004-04-29 Matthias Braunanother leak fix for the leveleditor
2004-04-29 Matthias Braunfixed some memory leaks in the leveleditor and level...
2004-04-29 Matthias Braunfixed broken leveleditor menus
2004-04-29 Ricardo CruzMoved some old and unused graphics to the old dir.
2004-04-29 Ricardo CruzWhen Enter is pressed in an input field, instead of...
2004-04-29 Matthias Braunapparently we get a 0 tile from time to time, no idea...
2004-04-29 Matthias Braun-optimized and cleaned up collision_object_map
2004-04-29 Ingo Ruhnkepower -> power/run
2004-04-29 Ricardo CruzWhen removing a slot, keep the menu in the slots' menu.
2004-04-29 Ricardo CruzAdded a flickering cursor for input menu fields. The...
2004-04-29 Matthias Braunadded missing #include <algorithm>
2004-04-29 Ricardo CruzAdded removing of slots when Delete is pressed.
2004-04-29 Ricardo CruzCreated a simple confirm_dialog. Currently only used...
2004-04-29 Ingo Ruhnke- fixed align of lives display to handle >10 lives
2004-04-29 Ingo Ruhnke- removed auto-repeat of jump events, now one has to...
2004-04-29 Ingo Ruhnke<MatzeB> -updates the TODO file
2004-04-28 Ricardo CruzTux kicking animation wasn't being used in some circust...
2004-04-28 Ingo Ruhnke- removed joystick setup menu, since it won't work...
2004-04-28 Ingo Ruhnke- memleak fix for my last patch
2004-04-28 Ingo Ruhnke- replaced evil cast with std::find
2004-04-28 Ingo RuhnkeMatzeB: that shoudl fix the cases where you die when...
2004-04-28 Ingo RuhnkeMatzeBs patch for evil cast
2004-04-28 Ingo Ruhnke<MatzeB> my patch fixes another leak in the levelsubset...
2004-04-28 Ingo Ruhnke- added level done song, endseq needs to be a bit longe...
2004-04-28 Ricardo CruzMade display_text_file() to get the scroll speed as...
2004-04-28 Ricardo CruzForgot to commit this file. It used badguy's killme...
2004-04-28 Ricardo CruzChanged kill_me() in order to get the score has an...
2004-04-28 Ingo Ruhnke- added new extro background
2004-04-28 Ingo Ruhnke- added fire duck tux
2004-04-28 Ingo Ruhnke<MatzeB> fixes some remaining memory leaks
2004-04-28 Ricardo CruzDon't give score when flatting a badguy, since this...
2004-04-28 Ricardo CruzFixed bug told in the mailing list:
2004-04-27 Ricardo CruzMatze made eggs not to be removed at all during a level...
2004-04-27 Ingo Ruhnkeremoved debug stuff
2004-04-27 Ingo Ruhnke- added credit after extro, might need a bit fadeout...
2004-04-27 Ingo Ruhnke- decreased kick time even more, fixed type error
2004-04-27 Ingo Ruhnke- made worldmap CPU independend, needs testing
2004-04-27 Ingo Ruhnke- reset bonus on kill
2004-04-27 Ingo Ruhnke<MatzeB> -adds a workaround for the disappearing eggs...
2004-04-27 Ingo Ruhnke- added extro support to worldmap, crashes however...
2004-04-27 Ricardo CruzJust decreased the kicking time (the 3 secs were only...
2004-04-27 Ricardo CruzApplied patch from Matze Braun that was sent to the...
2004-04-26 Ingo Ruhnke- little bugfix
2004-04-26 Ingo Ruhnkebump patch for upgrades from matzeb
2004-04-26 Ingo Ruhnke- 'nother badguy fix from MatzeB:
2004-04-26 Ingo Ruhnke- new more bulletprof endsequence code patch from MatzeB
2004-04-26 Ingo Ruhnke- woopsy, fix for load/savegame
2004-04-26 Ingo Ruhnke- added loading/fadeout screen placeholder
2004-04-26 Ingo Ruhnke- gcc -Wall warning fix
2004-04-26 Ingo Ruhnke- fixed miss align in scrolling text
2004-04-26 Ingo Ruhnke- removed st_abort() from lisp reader, client code...
2004-04-26 Ricardo CruzImplemented kicking (as asked by Ingo). The kick timing...
2004-04-26 Ricardo CruzRemoved (just commented) the clear screen code before...
2004-04-26 Ricardo CruzIntro file should be the one to handle the intro sequen...
2004-04-26 Ricardo CruzImproved the display_text_file(): moved to text.cpp...
2004-04-26 Ingo Ruhnke- added small/firetux to worldmap
2004-04-26 Ingo Ruhnke- added more meaningfull savegame titles
next