Applied new FPS reg. patch from Enrico
[supertux.git] / src /
2005-04-10 Ryan FlegelApplied new FPS reg. patch from Enrico
2005-04-10 Ryan FlegelApplied Enrico's fps regulating patch
2005-04-07 Marek Moeckelyeti summons snowballs now
2005-04-07 Marek Moeckelchanged yeti behaviour back to Matze's version (sorry...
2005-04-07 Marek Moeckelfixed a bug, added some debug messages
2005-04-07 Marek Moeckelbadguys now have normal hitpoints and bullet hitpoints...
2005-04-07 Marek Moeckelgave the Yeti hitpoints and Matze's angry roar :)
2005-04-07 Ryan FlegelChanged Yeti behaviour. You must stun him (jump on...
2005-04-06 Matthias BraunStarted some work on the yeti boss
2005-04-06 Marek Moeckelmore work on forest level
2005-04-06 Marek Moeckeldispenser can drop PoisonIvy
2005-04-05 Marek Moeckeldispenser can now drop random badguys
2005-04-04 Marek Moeckelnolok can be killed with fireballs now
2005-04-04 Matthias Braunremove outdated comment
2005-04-04 Ingo Ruhnke- added geometry option which allows SuperTux to run...
2005-04-04 Matthias Braunfix warning in rocketexplosion
2005-04-04 Matthias Braunmoved over some changes from cvs
2005-04-04 Marek Moeckelsmall fix to MrRocket
2005-04-04 Marek Moeckeladded MrRocket badguy and added him to the Dispenser.
2005-04-03 Marek Moeckelanother unimportant fix that annoyed me for a while :)
2005-04-03 Matthias Braunhad more changes lying around here
2005-04-03 Matthias Braunmake sure all tiles are loaded
2005-04-03 Matthias Braunmake gradient parsing a bit more robust
2005-04-01 Matthias Braun-Apply door fix to hatch as well (evil code duplication...
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-03-31 Stephen Groundwaterhatch door trigger files
2005-03-30 Matthias Braun-Some cleanups in text scrolling code
2005-03-30 Matthias Braunshorten unstable time
2005-03-30 Matthias Braunadded unstable_tile object
2005-03-30 Matthias Braunadded a bell object which is a new better way to do...
2005-03-26 Matthias BraunTODO update, fix tux doesn't stop at igloo anymore
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2005-03-16 Marek Moeckeladded rain particle system, check it out in verticalfor...
2005-03-14 Marek MoeckelMade implementation of credits song less stupid, thanks...
2005-03-13 Marek Moeckelcredits music plays on credits screen now
2005-01-16 Marek MoeckelEaster Egg Demo Level:
2005-01-09 Marek Moeckelfixed setup.cpp not finding correct data path
2005-01-02 Marek Moeckeladded PoisonIvy badguy contributed by Stephen Groundwater
2004-12-31 Matthias Braunfixed badguy respawning after being killed by a fireball
2004-12-30 Matthias Braunadded settras MrTree
2004-12-30 Marek Moeckelbadguys can now have multiple hitpoints (default is 1)
2004-12-20 Matthias Brauncreate lisp code on the fly (still no enemies showing...
2004-12-20 Matthias Braunimplemented a new object factory mechanism which is...
2004-12-19 Ricardo CruzAdded a common set of bridge funcs for Leveleditor...
2004-12-19 Ricardo CruzFixed crash on level editor by making a pos test.
2004-12-19 Matthias Braun-german translation updates
2004-12-06 Matthias Braun-Fix bugs where resources from source directory weren...
2004-12-05 Matthias Braunadded/updated some .cvsignores
2004-12-05 Matthias Braunforgot to add new files
2004-12-05 Matthias Braun-Incorporated Marcin Ko��cielnicki patch that reintrodu...
2004-12-02 Matthias BraunMade lispfiles translatable. This time the translations...
2004-12-02 Matthias Braunchanged worldmap to be stored inside the same directory...
2004-12-01 Matthias Braunfix secretarea and sequencetrigger loading bugs
2004-12-01 Matthias Braunincorporated another patch from Ondra Hosek which fixes...
2004-11-29 Matthias Braunfix for star not changing music, thanks to Ondra Hosek...
2004-11-29 Matthias Braunstarted work on a collision grid class to speedup colli...
2004-11-29 Matthias Braunforgot to remove exception block
2004-11-29 Matthias Braunupdate statistics again if coins are collected
2004-11-29 Matthias Braunfix for last commit
2004-11-29 Matthias Braunmake badguys bounce of each other again, make bombs...
2004-11-28 Matthias Braunremove invisible tile object as it's not needed
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-27 Matthias Brauncreate rules for updating the supertux.pot file
2004-11-27 Marek Moeckelpatch contributed by markos_64:
2004-11-26 Matthias Braunlazily load tile images to speedup startup times
2004-11-26 Marek Moeckelsmall fixes (timing and animation) on nolok
2004-11-26 Matthias Braunfixed background drawing problems introduced with my...
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...
2004-11-26 Matthias Braunfixed broken 1-time animations in sprites, fixed collis...
2004-11-25 Matthias Braunthis time 1-hole problems are fixed for real
2004-11-25 Matthias Braunmake supertux accepts normal paths on the commandline
2004-11-25 Matthias Braunshrink tux bounding box to make him not fail on 1 or...
2004-11-25 Matthias Braunadded some more non-45 degree triangle modes
2004-11-25 Marek Moeckelupdated dispenser -- can summon mriceblock, snowball...
2004-11-25 Matthias Braundisable collision detection when tux is falling down...
2004-11-25 Marek Moeckelnolok dies properly now :)
2004-11-25 Marek Moeckelfixed a couple of nolok's minor bugs
2004-11-25 Marek Moeckeladded (temporary) dispenser sprites
2004-11-25 Marek Moeckeladded badguy Nolok_01, as he may appear as the boss...
2004-11-25 Matthias Braunfix
2004-11-25 Matthias Braunimplement spikes as objects and remove automake system
2004-11-24 Matthias Braunsome cleanups in the sprite class, increased delta...
2004-11-24 Ryan Flegel- oops.. accidentally deleted a line
2004-11-24 Ryan Flegel- added debug grid. type 'grid' in-game to toggle
2004-11-24 Marek Moeckeldispenser can now launch snowballs and bouncingsnowballs
2004-11-24 Marek Moeckelmade badguy dispenser cycle configurable in level file
2004-11-24 Marek Moeckeladded simple enemy dispenser (can only dispense bouncin...
2004-11-24 Matthias Braunfurhter improve collision detection by reintroducing...
2004-11-24 Matthias BraunImproved collision detection by taking movement into...
2004-11-23 Marek Moeckelmade secret area trigger work
2004-11-23 Matthias Braundocu improvement for Timer
2004-11-23 Matthias Braunchange jump default to space
2004-11-23 Matthias BraunGoodbye gettext, Welcome TinyGetText
2004-11-23 Marek Moeckeladded trigger to display (and later count) secret areas
2004-11-23 Ingo Ruhnkelet the TileManager always return a valid tile in case...
2004-11-23 Matthias Braunadded jam build system, please try it out - the advanta...
2004-11-23 Matthias Braunmake function more robust
2004-11-23 Matthias Braunwe only want localisation for mesages (otherwise parsin...
2004-11-23 Matthias Braunfix for last commit
2004-11-23 Matthias Braunmake it possible to put background images in each layer
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