2013-10-26 |
LMH | Added a missing 'break' statement to statistics |
tree | commitdiff |
2013-10-26 |
LMH | BonusBlock drawn on same layer as Block again |
tree | commitdiff |
2013-10-26 |
LMH | Secret areas can also trigger a script |
tree | commitdiff |
2013-10-26 |
LMH | Level into screen will now display target time if defin... |
tree | commitdiff |
2013-10-26 |
LMH | Worldmap stats report level target time |
tree | commitdiff |
2013-10-26 |
LMH | Added ability to define a 'target time' for levels... |
tree | commitdiff |
2013-10-26 |
LMH | Hide stats on levels that have none |
tree | commitdiff |
2013-10-26 |
LMH | Stalactites break free when disturbed by fire and ice... |
tree | commitdiff |
2013-10-26 |
LMH | Added a negative y-velocity component to horizontal... |
tree | commitdiff |
2013-10-26 |
LMH | Icecrusher will no longer drop if there are static... |
tree | commitdiff |
2013-10-26 |
LMH | Tweaked worldmap HUD. |
tree | commitdiff |
2013-10-26 |
LMH | Added a secondary coin sound to distinguish between... |
tree | commitdiff |
2013-10-26 |
LMH | Worldmap now supports an additional level sprite action... |
tree | commitdiff |
2013-10-26 |
LMH | Made short_fuse explode when hit with bullets of all... |
tree | commitdiff |
2013-10-26 |
LMH | Improved death mechanics of livefire |
tree | commitdiff |
2013-10-26 |
LMH | Improved death mechanics of flame and iceflame. |
tree | commitdiff |
2013-10-26 |
LMH | Tweaked the backflip timer so that Tux cannot cancel... |
tree | commitdiff |
2013-10-26 |
LMH | Removed coin penalty for aborting a level- this needs... |
tree | commitdiff |
2013-10-26 |
LMH | Using a reset point no longer marks statistics as invalid. |
tree | commitdiff |
2013-10-26 |
LMH | Dispensed badguys are no longer counted in level stats. |
tree | commitdiff |
2013-10-26 |
Wolfgang Becker | Tux can stop to backflip at will. Holding jump continue... |
tree | commitdiff |
2013-10-26 |
LMH | Reverted part of revision 02c347cdae86. |
tree | commitdiff |
2013-10-26 |
Wolfgang Becker | Tux can stop to backflip when landing on objects. Holdi... |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Changing the order in which the components are loaded... |
tree | commitdiff |
2013-10-26 |
LMH | Cleaned up some junk in bonus_block. |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Prevent previous music from playing when sound file... |
tree | commitdiff |
2013-10-26 |
Tobias Markus | [bug 952 partial] Free mouse cursor surface before... |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Checking if badguy is active before double-killing... |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Don't kill badguys twice when hitting spike after falli... |
tree | commitdiff |
2013-10-26 |
LMH | Finish making powerups drop out of bonus blocks when... |
tree | commitdiff |
2013-10-26 |
LMH | Start working on a bonusblock drop procedure for when... |
tree | commitdiff |
2013-09-14 |
Tobias Markus | Tentative untested fix to SDL_GetDisplayMode |
tree | commitdiff |
2013-08-31 |
Tobias Markus | Few more fixes to SDL2 conversion |
tree | commitdiff |
2013-08-31 |
Benjamin Leduc | New comit of SDL2 |
tree | commitdiff |
2013-08-31 |
Benjamin Leduc | My cool commit message |
tree | commitdiff |
2013-08-24 |
Benjamin Leduc | modified: CMakeLists.txt |
tree | commitdiff |
2013-08-19 |
Tobias Markus | bug 1001 part: Fix compiler warnings in iSpy |
tree | commitdiff |
2013-08-18 |
Tobias Markus | Issue 1001: Fix compilation warning |
tree | commitdiff |
2013-08-17 |
Tobias Markus | Partial resolution of bug 952 |
tree | commitdiff |
2013-08-13 |
LMH | Set default behavior for red potion powerups to flip... |
tree | commitdiff |
2013-08-13 |
LMH | Tweaks to HeavyCoin to make it placeable in the editor |
tree | commitdiff |
2013-08-12 |
Tobias Markus | Strings in the addon manager can now be translated... |
tree | commitdiff |
2013-08-12 |
Tobias Markus | Reset points no longer activate if already in ringing... |
tree | commitdiff |
2013-08-10 |
LMH | Omit the copyright date from translation in the title... |
tree | commitdiff |
2013-08-10 |
Tobias Markus | Allow butt-jumping on infoblocks |
tree | commitdiff |
2013-08-08 |
LMH | Added a phase factor to dazed icecrusher eye motion... |
tree | commitdiff |
2013-08-03 |
LMH | Cleaned up icecrusher eye socket graphics, made eyes... |
tree | commitdiff |
2013-07-31 |
LMH | Large icecrusher sprites also support eye animation... |
tree | commitdiff |
2013-07-28 |
LMH | Animated eyes of icecrusher to follow Tux |
tree | commitdiff |
2013-07-25 |
LMH | Icecrusher makes noise when hitting and throws up parti... |
tree | commitdiff |
2013-07-19 |
LMH | Added a version of mriceblock that does not fall off... |
tree | commitdiff |
2013-07-19 |
LMH | Merge branch 'glow_effects' |
tree | commitdiff |
2013-07-16 |
LMH | New BadGuy: GoldBomb - a bomb that throws a bunch of... |
tree | commitdiff |
2013-07-16 |
Tobias Markus | Unified some [DEBUG] log calls, bug 994. |
tree | commitdiff |
2013-07-16 |
LMH | Modified conditions in which Tux can release objects. |
tree | commitdiff |
2013-07-16 |
LMH | HeavyCoins make noise when they collide with solid... |
tree | commitdiff |
2013-07-13 |
LMH | New BonusBlock content: 'explode' - a coin explosion. |
tree | commitdiff |
2013-07-13 |
LMH | Reduced code for HeavyCoin used by CoinRain, correcting... |
tree | commitdiff |
2013-07-13 |
LMH | Short Fuse runs dead-script when exploding, not just... |
tree | commitdiff |
2013-07-11 |
LMH | New BonusBlock content: 'coinrain'. Causes ten coins... |
tree | commitdiff |
2013-07-11 |
LMH | Custom BonusBlocks now always run scripts if defined... |
tree | commitdiff |
2013-07-11 |
LMH | Climbing animation stops when Tux is not in motion |
tree | commitdiff |
2013-07-08 |
LMH | Restored coin-cost for reset points and added a coin... |
tree | commitdiff |
2013-07-08 |
LMH | Set version to 0.3.4-GIT |
tree | commitdiff |
2013-07-08 |
Daniela Ferraz | Owl releases payload when killed by fire of invincibili... |
tree | commitdiff |
2013-07-06 |
LMH | Renamed walkingflame to livefire including sleeping... |
tree | commitdiff |
2013-07-06 |
LMH | Consolidated code for walkingflame and swalking flame... |
tree | commitdiff |
2013-07-03 |
Daniela Ferraz | Owl releases payload just prior to leaving the sector... |
tree | commitdiff |
2013-06-19 |
LMH | Textscroller tweak to prevent jumping when 'Jump with... |
tree | commitdiff |
2013-06-18 |
LMH | Stopped Tux from finishing execution of a backflip... |
tree | commitdiff |
2013-06-15 |
LMH | New BadGuys (code only): 'walkingflame', 'swalkingflame... |
tree | commitdiff |
2013-06-15 |
LMH | Set SSpiky max drop height to the same value as Spiky... |
tree | commitdiff |
2013-06-15 |
LMH | Improved color candle light appearance |
tree | commitdiff |
2013-06-15 |
LMH | Improved iceflame graphics |
tree | commitdiff |
2013-05-28 |
Jann Horn | Lisp parsing tweak: use atoi and strtof instead of... |
tree | commitdiff |
2013-05-21 |
Jann Horn | Same PNG file no longer decoded multiple times for... |
tree | commitdiff |
2013-05-21 |
Tobias Markus | Fixed compiler warnings, see bug962 |
tree | commitdiff |
2013-05-12 |
Arian Behvandnejad | Fixed issue #959: Joystick configuration lost if not... |
tree | commitdiff |
2013-04-23 |
Arian Behvandnejad | Fixed issue #956: mouse wheel scroll toggles active... |
tree | commitdiff |
2013-04-16 |
LMH | Powerups placed outside of bonus blocks glow if default... |
tree | commitdiff |
2013-04-16 |
LMH | Strawboxes glow when burning in the dark |
tree | commitdiff |
2013-04-09 |
LMH | Invincibility sparkles glow in the dark |
tree | commitdiff |
2013-04-09 |
LMH | Enhanced Willowisp glow, added Kugelblitz glow |
tree | commitdiff |
2013-04-09 |
LMH | New BadGuys: 'iceflame' flame with fire vulnerability... |
tree | commitdiff |
2013-04-09 |
LMH | Added glow and ice vulnerability to flame |
tree | commitdiff |
2013-04-09 |
LMH | Improved glow radius of powerups |
tree | commitdiff |
2013-04-09 |
LMH | Explosions light up immediate area |
tree | commitdiff |
2013-04-09 |
LMH | Fireballs glow in the dark, and added basic torch sprit... |
tree | commitdiff |
2013-04-09 |
LMH | Powerups glow in the dark |
tree | commitdiff |
2013-04-09 |
LMH | Candle made more versatile: flicker can be disabled... |
tree | commitdiff |
2013-03-19 |
Tobias Markus | Fixed several compiler warnings from bug 955 |
tree | commitdiff |
2013-03-19 |
Tobias Markus | Include Badguys Killed stat in level endsequence, part... |
tree | commitdiff |
2013-02-20 |
LMH | Merge branch 'icyworld' new worldmap graphics for Icy... |
tree | commitdiff |
2013-02-20 |
LMH | Temporary fix to redundant glBlindTexture calls, see... |
tree | commitdiff |
2013-02-13 |
Jonas Kuemmerlin | Quick and dirty fix to respawn camera jump bug; bug 850 |
tree | commitdiff |
2013-02-13 |
LMH | Show 'Badguys killed' in the level intro stats; bug 951 |
tree | commitdiff |
2013-02-06 |
LMH | Bug 938: Fixed some compiler warnings under Mac OS X |
tree | commitdiff |
2012-12-20 |
LMH | Move index for addon manager to Google Code |
tree | commitdiff |
2012-12-07 |
LMH | New bonus_block contnet: trampolines & rock |
tree | commitdiff |
2012-11-28 |
LMH | New bonus_block content: light |
tree | commitdiff |
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