2014-08-01 |
Ingo Ruhnke | Removed platform specific path magic and use SDL_GetBas... |
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2014-08-01 |
Ingo Ruhnke | Added fullscreen switching to SDLRenderer |
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2014-08-01 |
Ingo Ruhnke | Minor cleanup |
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2014-08-01 |
Ingo Ruhnke | Use better filtering for scaling in SDL |
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2014-08-01 |
Ingo Ruhnke | Clear the screen to avoid garbage in unreachable areas... |
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2014-08-01 |
Ingo Ruhnke | Pass mouse coordinates to mouse pointer manually instea... |
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2014-07-31 |
Ingo Ruhnke | Cleaned up coordinate translation a little, SDL mouse... |
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2014-07-31 |
Ingo Ruhnke | Implemented window scaling in SDLRenderer, mouse input... |
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2014-07-31 |
Ingo Ruhnke | Use SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewp... |
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2014-07-31 |
Ingo Ruhnke | Implemented support for different blend modes in SDL |
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2014-07-31 |
Ingo Ruhnke | Implemented sprite rotations for SDLRenderer |
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2014-07-31 |
Ingo Ruhnke | Merged drawing code from SDLLightmap and SDLRenderer... |
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2014-07-31 |
Ingo Ruhnke | Removed pointless check for screen mode change, as... |
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2014-07-31 |
Ingo Ruhnke | Implemented desktop_size discovery in GLRenderer |
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2014-07-31 |
Ingo Ruhnke | Fixed typo that made mouse clicks not function properly |
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2014-07-31 |
Ingo Ruhnke | Implemented fullscreen mode selection, OpenGL only... |
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2014-07-31 |
Ingo Ruhnke | Reenabled vsync and some other OpenGL attributes |
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2014-07-31 |
Ingo Ruhnke | Fixed window resize in OpenGL and added window resize... |
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2014-07-31 |
Ingo Ruhnke | Fixed window title and icon, removed Renderer and Light... |
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2014-07-31 |
Ingo Ruhnke | Implemented Texture color modification |
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2014-07-31 |
Ingo Ruhnke | Implemented SDLLightmap::get_light(), haven't tested it |
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2014-07-31 |
Ingo Ruhnke | Added PHYSICAL_SCREEN_WIDTH global variable, little... |
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2014-07-31 |
Ingo Ruhnke | Implemented basic lightmap rendering, still a bit of... |
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2014-07-30 |
Ingo Ruhnke | Print some debug info for the created SDL_Renderer |
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2014-07-30 |
Ingo Ruhnke | Removed unused GUI classes Button and ButtonGroup |
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2014-07-30 |
Ingo Ruhnke | Fixed text input in console, console itself doesn't... |
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2014-07-30 |
Ingo Ruhnke | Fixed crash when enabling console |
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2014-07-30 |
Ingo Ruhnke | Hooked up window resize event (not yet implemented... |
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2014-07-30 |
Ingo Ruhnke | Implemented set_gamma() |
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2014-07-30 |
Ingo Ruhnke | Use fullscreen and resolution config in SDLRenderer |
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2014-07-30 |
Ingo Ruhnke | Removed OLD_SDL1 software rendering code from SDL_Renderer |
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2014-07-30 |
Ingo Ruhnke | Removed lots of OLD_SDL1 software rendering code from... |
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2014-07-30 |
Ingo Ruhnke | Removed some OLD_SDL1 code |
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2014-07-30 |
Ingo Ruhnke | Fixed black borders in GL renderer |
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2014-07-30 |
Ingo Ruhnke | Removed unused SDL_Surface* screen; from GLLightmap |
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2014-07-30 |
Ingo Ruhnke | Fixed radius calculation for rounded rectangles |
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2014-07-30 |
Ingo Ruhnke | Fixed OpenGL renderer, starts now up and game seems... |
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2014-07-30 |
Ingo Ruhnke | Implemented support for rounded rectangles |
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2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::do_take_screenshot() |
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2014-07-30 |
Ingo Ruhnke | Implemented horizontal flipping in SDLRenderer |
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2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::draw_inverse_ellipse() |
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2014-07-30 |
Ingo Ruhnke | Implemented basic rendering operations, game is now... |
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2014-07-30 |
Ingo Ruhnke | Removed unused "void Renderer::draw_text(const DrawingR... |
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2014-07-30 |
Ingo Ruhnke | Disabled some more code, game now starts up and plays... |
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2014-07-30 |
Ingo Ruhnke | Made code compile, not work, with SDL2, old code that... |
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2014-07-30 |
Ingo Ruhnke | Fixed SDL2 include, should just be SDL.h |
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2014-07-30 |
Ingo Ruhnke | Purged SDL2 source code from the sourcetree, it's not... |
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2014-05-12 |
Tobias Markus | More fixes, down to 4 errors |
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2014-05-12 |
Tobias Markus | More fixes, SetAlpha problems remaining |
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2014-05-12 |
Tobias Markus | More fixes |
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2014-05-12 |
Tobias Markus | More SDL2 fixes |
tree | commitdiff |
2014-05-12 |
Tobias Markus | Fixing a few compiler errors, thanks to bluescreen_aven... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Update to SDL version 2.0.1 |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Lower savebell sound for bigger bell |
tree | commitdiff |
2014-01-24 |
LMH | Revert "Speed improvement: Moving check online to diffe... |
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2014-01-24 |
LMH | Added a dead_script to ghosttree so that issue #34... |
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2014-01-24 |
LMH | Renamed some variables for rusty_trampoline since the... |
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2014-01-24 |
Tobias Markus | WIP improvement: Egg powerup rotation |
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2014-01-24 |
Tobias Markus | Using filename instead of author and level name |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Adding level author and name to level license warning |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Adding current level name and author to badguy warning |
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2014-01-24 |
Tobias Markus | Speed improvement: Moving check online to different... |
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2014-01-24 |
Tobias Markus | Don't count angrystone in level stats |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Fixing compiler errors on Mavericks (not sure if those... |
tree | commitdiff |
2014-01-24 |
LMH | Some minor code cleanup resulting from a user running... |
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2014-01-24 |
Tobias Markus | Don't resurrect zeekling when colliding after squished |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Do not resurrect squished bouncing snowball when collid... |
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2014-01-24 |
Tobias Markus | Fixing SuperTux crashes when compiled on Mac OS X 10.9 |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Fixing some more compiler errors in Maverick |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Fixing variable warnings in mrtree.cpp |
tree | commitdiff |
2014-01-24 |
LMH | Tweak to allow MinGW to compile, issues #26 & 27 |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Move falling badguys to LAYER_FALLING (= 500), fixes... |
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2013-10-26 |
Tobias Markus | Haywire not moving when jumping on it after freezing |
tree | commitdiff |
2013-10-26 |
LMH | Keep dead Tux small, resolves bug#638 and issue#5 |
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2013-10-26 |
Tobias Markus | More effective method of freeing tilesets |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Issue 952: Unloading/freeing all tilesets prior to... |
tree | commitdiff |
2013-10-26 |
LMH | Changed the draw layer of coins from LAYER_TILES to... |
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2013-10-26 |
Wolfgang Becker | When creating a brick object to handle tiles with attri... |
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2013-10-26 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
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2013-10-26 |
LMH | Snowman enhancements: dead-script is passed to snowball... |
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2013-10-26 |
LMH | Check to make sure worldmap level sprite has a 'perfect... |
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2013-10-26 |
LMH | Added a warning message alerting that a badguy included... |
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2013-10-26 |
Tobias Markus | Issue 1015: Adding null-checks to GLRenderer::draw_surface |
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2013-10-26 |
LMH | --amend |
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2013-10-26 |
LMH | Addon manager references a different index to keep... |
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2013-10-26 |
LMH | Haywire makes noise when enraged |
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2013-10-26 |
LMH | WeakBlocks draw in front of other objects allowing... |
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2013-10-26 |
LMH | Prevent livefire from wakeing from sleep while in the... |
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2013-10-26 |
LMH | Added a missing 'break' statement to statistics |
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2013-10-26 |
LMH | BonusBlock drawn on same layer as Block again |
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2013-10-26 |
LMH | Secret areas can also trigger a script |
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2013-10-26 |
LMH | Level into screen will now display target time if defin... |
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2013-10-26 |
LMH | Worldmap stats report level target time |
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2013-10-26 |
LMH | Added ability to define a 'target time' for levels... |
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2013-10-26 |
LMH | Hide stats on levels that have none |
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2013-10-26 |
LMH | Stalactites break free when disturbed by fire and ice... |
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2013-10-26 |
LMH | Added a negative y-velocity component to horizontal... |
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2013-10-26 |
LMH | Icecrusher will no longer drop if there are static... |
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2013-10-26 |
LMH | Tweaked worldmap HUD. |
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2013-10-26 |
LMH | Added a secondary coin sound to distinguish between... |
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