Removed platform specific path magic and use SDL_GetBasePath() instead (untested)
[supertux.git] / src /
2014-08-01 Ingo RuhnkeRemoved platform specific path magic and use SDL_GetBas...
2014-08-01 Ingo RuhnkeAdded fullscreen switching to SDLRenderer
2014-08-01 Ingo RuhnkeMinor cleanup
2014-08-01 Ingo RuhnkeUse better filtering for scaling in SDL
2014-08-01 Ingo RuhnkeClear the screen to avoid garbage in unreachable areas...
2014-08-01 Ingo RuhnkePass mouse coordinates to mouse pointer manually instea...
2014-07-31 Ingo RuhnkeCleaned up coordinate translation a little, SDL mouse...
2014-07-31 Ingo RuhnkeImplemented window scaling in SDLRenderer, mouse input...
2014-07-31 Ingo RuhnkeUse SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewp...
2014-07-31 Ingo RuhnkeImplemented support for different blend modes in SDL
2014-07-31 Ingo RuhnkeImplemented sprite rotations for SDLRenderer
2014-07-31 Ingo RuhnkeMerged drawing code from SDLLightmap and SDLRenderer...
2014-07-31 Ingo RuhnkeRemoved pointless check for screen mode change, as...
2014-07-31 Ingo RuhnkeImplemented desktop_size discovery in GLRenderer
2014-07-31 Ingo RuhnkeFixed typo that made mouse clicks not function properly
2014-07-31 Ingo RuhnkeImplemented fullscreen mode selection, OpenGL only...
2014-07-31 Ingo RuhnkeReenabled vsync and some other OpenGL attributes
2014-07-31 Ingo RuhnkeFixed window resize in OpenGL and added window resize...
2014-07-31 Ingo RuhnkeFixed window title and icon, removed Renderer and Light...
2014-07-31 Ingo RuhnkeImplemented Texture color modification
2014-07-31 Ingo RuhnkeImplemented SDLLightmap::get_light(), haven't tested it
2014-07-31 Ingo RuhnkeAdded PHYSICAL_SCREEN_WIDTH global variable, little...
2014-07-31 Ingo RuhnkeImplemented basic lightmap rendering, still a bit of...
2014-07-30 Ingo RuhnkePrint some debug info for the created SDL_Renderer
2014-07-30 Ingo RuhnkeRemoved unused GUI classes Button and ButtonGroup
2014-07-30 Ingo RuhnkeFixed text input in console, console itself doesn't...
2014-07-30 Ingo RuhnkeFixed crash when enabling console
2014-07-30 Ingo RuhnkeHooked up window resize event (not yet implemented...
2014-07-30 Ingo RuhnkeImplemented set_gamma()
2014-07-30 Ingo RuhnkeUse fullscreen and resolution config in SDLRenderer
2014-07-30 Ingo RuhnkeRemoved OLD_SDL1 software rendering code from SDL_Renderer
2014-07-30 Ingo RuhnkeRemoved lots of OLD_SDL1 software rendering code from...
2014-07-30 Ingo RuhnkeRemoved some OLD_SDL1 code
2014-07-30 Ingo RuhnkeFixed black borders in GL renderer
2014-07-30 Ingo RuhnkeRemoved unused SDL_Surface* screen; from GLLightmap
2014-07-30 Ingo RuhnkeFixed radius calculation for rounded rectangles
2014-07-30 Ingo RuhnkeFixed OpenGL renderer, starts now up and game seems...
2014-07-30 Ingo RuhnkeImplemented support for rounded rectangles
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::do_take_screenshot()
2014-07-30 Ingo RuhnkeImplemented horizontal flipping in SDLRenderer
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::draw_inverse_ellipse()
2014-07-30 Ingo RuhnkeImplemented basic rendering operations, game is now...
2014-07-30 Ingo RuhnkeRemoved unused "void Renderer::draw_text(const DrawingR...
2014-07-30 Ingo RuhnkeDisabled some more code, game now starts up and plays...
2014-07-30 Ingo RuhnkeMade code compile, not work, with SDL2, old code that...
2014-07-30 Ingo RuhnkeFixed SDL2 include, should just be SDL.h
2014-07-30 Ingo RuhnkePurged SDL2 source code from the sourcetree, it's not...
2014-05-12 Tobias MarkusMore fixes, down to 4 errors
2014-05-12 Tobias MarkusMore fixes, SetAlpha problems remaining
2014-05-12 Tobias MarkusMore fixes
2014-05-12 Tobias MarkusMore SDL2 fixes
2014-05-12 Tobias MarkusFixing a few compiler errors, thanks to bluescreen_aven...
2014-01-24 Tobias MarkusUpdate to SDL version 2.0.1
2014-01-24 Tobias MarkusLower savebell sound for bigger bell
2014-01-24 LMHRevert "Speed improvement: Moving check online to diffe...
2014-01-24 LMHAdded a dead_script to ghosttree so that issue #34...
2014-01-24 LMHRenamed some variables for rusty_trampoline since the...
2014-01-24 Tobias MarkusWIP improvement: Egg powerup rotation
2014-01-24 Tobias MarkusUsing filename instead of author and level name
2014-01-24 Tobias MarkusAdding level author and name to level license warning
2014-01-24 Tobias MarkusAdding current level name and author to badguy warning
2014-01-24 Tobias MarkusSpeed improvement: Moving check online to different...
2014-01-24 Tobias MarkusDon't count angrystone in level stats
2014-01-24 Tobias MarkusFixing compiler errors on Mavericks (not sure if those...
2014-01-24 LMHSome minor code cleanup resulting from a user running...
2014-01-24 Tobias MarkusDon't resurrect zeekling when colliding after squished
2014-01-24 Tobias MarkusDo not resurrect squished bouncing snowball when collid...
2014-01-24 Tobias MarkusFixing SuperTux crashes when compiled on Mac OS X 10.9
2014-01-24 Tobias MarkusFixing some more compiler errors in Maverick
2014-01-24 Tobias MarkusFixing variable warnings in mrtree.cpp
2014-01-24 LMHTweak to allow MinGW to compile, issues #26 & 27
2013-10-26 Tobias MarkusMove falling badguys to LAYER_FALLING (= 500), fixes...
2013-10-26 Tobias MarkusHaywire not moving when jumping on it after freezing
2013-10-26 LMHKeep dead Tux small, resolves bug#638 and issue#5
2013-10-26 Tobias MarkusMore effective method of freeing tilesets
2013-10-26 Tobias MarkusIssue 952: Unloading/freeing all tilesets prior to...
2013-10-26 LMHChanged the draw layer of coins from LAYER_TILES to...
2013-10-26 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-10-26 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-10-26 LMHSnowman enhancements: dead-script is passed to snowball...
2013-10-26 LMHCheck to make sure worldmap level sprite has a 'perfect...
2013-10-26 LMHAdded a warning message alerting that a badguy included...
2013-10-26 Tobias MarkusIssue 1015: Adding null-checks to GLRenderer::draw_surface
2013-10-26 LMH--amend
2013-10-26 LMHAddon manager references a different index to keep...
2013-10-26 LMHHaywire makes noise when enraged
2013-10-26 LMHWeakBlocks draw in front of other objects allowing...
2013-10-26 LMHPrevent livefire from wakeing from sleep while in the...
2013-10-26 LMHAdded a missing 'break' statement to statistics
2013-10-26 LMHBonusBlock drawn on same layer as Block again
2013-10-26 LMHSecret areas can also trigger a script
2013-10-26 LMHLevel into screen will now display target time if defin...
2013-10-26 LMHWorldmap stats report level target time
2013-10-26 LMHAdded ability to define a 'target time' for levels...
2013-10-26 LMHHide stats on levels that have none
2013-10-26 LMHStalactites break free when disturbed by fire and ice...
2013-10-26 LMHAdded a negative y-velocity component to horizontal...
2013-10-26 LMHIcecrusher will no longer drop if there are static...
2013-10-26 LMHTweaked worldmap HUD.
2013-10-26 LMHAdded a secondary coin sound to distinguish between...
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