supertux.git
2005-06-05 Marek Moeckelfixed level to match tileset changes
2005-06-05 Stephen Groundwateradjusted tile colors, and bonus-level4.stl
2005-06-05 Marek Moeckeladded another forest keep test level
2005-06-05 Stephen Groundwateradjusted new stone tiles, tested new tiles in test...
2005-06-04 Stephen Groundwateradded new stone/brick tiles set
2005-06-04 Marek Moeckeldon't restart music everytime tux dies
2005-06-04 Marek Moeckelupdated Dark Forest Keep (final version?)
2005-06-04 Matthias Braunfix for my latest commit
2005-06-04 Matthias Brauntry current directory if reading /proc/exe/self failed
2005-06-04 Matthias Braundefine APPDATADIR
2005-06-04 Marek Moeckelalmost finished music
2005-06-03 Marek Moeckelmusic update
2005-06-03 Stephen Groundwaterupdated bell again
2005-06-03 Marek Moeckeladded an early preview of "Dark Forest Keep", the fores...
2005-06-02 Matthias Braunanother fix
2005-06-02 Matthias Braunfix additional ;
2005-06-02 Matthias Braunfix iconv signature problems
2005-06-01 Stephen Groundwateradded silver key
2005-06-01 Stephen Groundwateradjused bell, removed bell hanger graphic thing
2005-06-01 Stephen Groundwateradjusted bell
2005-06-01 Stephen Groundwateradded brass key
2005-05-26 Marek Moeckel"Down The Rabbit Hole" can now be finished by picking...
2005-05-24 Stephen Groundwatermoved second bell just a little, i had moved it into...
2005-05-24 Stephen Groundwatermessed with bell graphic(wip), added bell hanger, adjus...
2005-05-24 Stephen Groundwateradded brush and vine tiles to forest foreground group
2005-05-23 Stephen Groundwatermove forest/rabbit hole tiles from background menu...
2005-05-23 Marek Moeckeladded some guidelines for level designers
2005-05-23 Marek Moeckelfixed critical telephone bug (thanks for noticing,...
2005-05-23 Marek Moeckelconverted to mono
2005-05-23 Marek Moeckelmade the phone a little louder
2005-05-23 Marek Moeckelmade the phone ringing again
2005-05-23 Stephen Groundwateradded a stone pedestal thing, still wip
2005-05-22 Stephen Groundwateradding rabbit hole tiles
2005-05-22 Stephen Groundwateradding rabbit hole tiles
2005-05-22 Marek Moeckeltemporarily disabled ringing because it needs fixing
2005-05-22 Marek Moeckelmade the phone (infoblock) ringing until tux picks...
2005-05-22 Matthias Braunfix badguy flipping for badguys that are already spawned
2005-05-22 Matthias Braunfix object placement wrong when flipping
2005-05-22 Marek Moeckelmore work on the level
2005-05-21 Stephen Groundwateradded phone ring
2005-05-21 Marek Moeckeladded a random value to zeekling's speed
2005-05-21 Marek Moeckelmore work on the "Rabbit Hole"
2005-05-21 Marek Moeckelmore work on levels
2005-05-20 Marek Moeckelslightly increased volume
2005-05-20 Marek Moeckelconverted ghost forest music to .ogg because of problem...
2005-05-20 Marek Moeckelsoftened the music's hard edges and decreased file...
2005-05-19 Marek Moeckeladded some background images contributed by JT Holliste...
2005-05-19 Stephen Groundwateradded fish platter to picnic
2005-05-18 Stephen Groundwaterrenaming old ice shrub
2005-05-18 Stephen Groundwaterice shrub graphic fixup
2005-05-18 Marek Moeckelrestored sector that got lost apparently due to a flexl...
2005-05-18 Marek Moeckelremoved rainsplash tiles
2005-05-18 Marek Moeckelrainsplashes are now automatically generated by the...
2005-05-18 Marek Moeckelrenamed particlesystem_absolute to _interactive
2005-05-18 Marek Moeckeladded a potion to see the effect of level-flipping...
2005-05-18 Marek Moeckeladded a new particle system that (currently) rains...
2005-05-18 Ondřej HošekFixed bug with worldmap messages not being shown (we...
2005-05-18 Marek Moeckelput back some sprites which apparently got lost in...
2005-05-18 Marek Moeckelupdated ambient sound for use with flexlay
2005-05-18 Marek Moeckelcommented out two lines in block.cpp that caused a...
2005-05-18 Stephen Groundwaterghostforest background for wansti's new level
2005-05-18 Matthias Braunoops forgot files again
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckelupdated infoblock image for flexlay
2005-05-17 Marek Moeckeladded image for powerup object
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-17 Marek Moeckeladded a powerup object that can be placed in levels...
2005-05-17 Matthias Braunimproved utf-8 code to correctly decode utf-8 byte...
2005-05-17 Ondřej Hošek* Tux can now move horizontally after flapping followin...
2005-05-17 Ondřej HošekFixed semi-transparence problems with cards with fglrx...
2005-05-17 Marek Moeckelreduced flappinf strength a litte so that Tux doesn...
2005-05-17 Ondřej Hošek* Tiles now have an alpha parameter for semi-transparen...
2005-05-17 Stephen Groundwatercleaning up/adjusting some of the forest tiles, feel...
2005-05-17 Stephen Groundwaterfixing missing 1px from Poison Ivy bottom
2005-05-16 Ondřej HošekImplemented Yoshi's Island-style flapping (based on...
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-16 Stephen Groundwaterfixing 1px missing row from big tux body - SKID
2005-05-16 Stephen Groundwaterfixing 1px missing row from big tux body
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-15 Marek Moeckeladded Stephen Groundwater to the credits
2005-05-15 Marek Moeckelmore work on rain
2005-05-14 Stephen Groundwaterremoving older pole tiles from doodads
2005-05-14 Stephen Groundwaterupdated pole tileset
2005-05-14 Stephen Groundwaterfixing test script scene, broke using flexlay. changing...
2005-05-14 Stephen Groundwatermoving new/fixed snow tile, update tilegroup
2005-05-14 Stephen Groundwateradd bottom snw tiles, rework semi_arctic background
2005-05-14 Marek Moeckeladded new class for particle systems that need absolute...
2005-05-14 Marek Moeckelchanged an error message to a more friendly one
2005-05-13 Ondřej Hošek* Fixed some mistakes in the Bonus1 extro and worldmap
2005-05-13 Ondřej HošekSome source files didn't have the Id keyword expanded...
2005-05-13 Ondřej Hošek* Activated UTF-8 in Lisp parser
2005-05-13 Ondřej Hošek* From now on, there is UTF-8 decoding in the Font...
2005-05-12 Matthias Braunforgot to add some files
2005-05-12 Matthias Braun- Added a new script command to display text files
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-11 Ondřej HošekAdded my Czech translation. Note that it won't work...
2005-05-11 Ondřej HošekAdded the "button" property to the list that scripttrig...
2005-05-11 Marek Moeckeladded rain test level
2005-05-11 Marek Moeckeltesting ambient sound in level1
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