2005-06-05 |
Marek Moeckel | fixed level to match tileset changes |
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2005-06-05 |
Stephen Groundwater | adjusted tile colors, and bonus-level4.stl |
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2005-06-05 |
Marek Moeckel | added another forest keep test level |
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2005-06-05 |
Stephen Groundwater | adjusted new stone tiles, tested new tiles in test... |
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2005-06-04 |
Stephen Groundwater | added new stone/brick tiles set |
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2005-06-04 |
Marek Moeckel | don't restart music everytime tux dies |
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2005-06-04 |
Marek Moeckel | updated Dark Forest Keep (final version?) |
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2005-06-04 |
Matthias Braun | fix for my latest commit |
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2005-06-04 |
Matthias Braun | try current directory if reading /proc/exe/self failed |
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2005-06-04 |
Matthias Braun | define APPDATADIR |
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2005-06-04 |
Marek Moeckel | almost finished music |
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2005-06-03 |
Marek Moeckel | music update |
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2005-06-03 |
Stephen Groundwater | updated bell again |
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2005-06-03 |
Marek Moeckel | added an early preview of "Dark Forest Keep", the fores... |
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2005-06-02 |
Matthias Braun | another fix |
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2005-06-02 |
Matthias Braun | fix additional ; |
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2005-06-02 |
Matthias Braun | fix iconv signature problems |
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2005-06-01 |
Stephen Groundwater | added silver key |
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2005-06-01 |
Stephen Groundwater | adjused bell, removed bell hanger graphic thing |
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2005-06-01 |
Stephen Groundwater | adjusted bell |
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2005-06-01 |
Stephen Groundwater | added brass key |
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2005-05-26 |
Marek Moeckel | "Down The Rabbit Hole" can now be finished by picking... |
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2005-05-24 |
Stephen Groundwater | moved second bell just a little, i had moved it into... |
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2005-05-24 |
Stephen Groundwater | messed with bell graphic(wip), added bell hanger, adjus... |
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2005-05-24 |
Stephen Groundwater | added brush and vine tiles to forest foreground group |
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2005-05-23 |
Stephen Groundwater | move forest/rabbit hole tiles from background menu... |
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2005-05-23 |
Marek Moeckel | added some guidelines for level designers |
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2005-05-23 |
Marek Moeckel | fixed critical telephone bug (thanks for noticing,... |
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2005-05-23 |
Marek Moeckel | converted to mono |
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2005-05-23 |
Marek Moeckel | made the phone a little louder |
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2005-05-23 |
Marek Moeckel | made the phone ringing again |
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2005-05-23 |
Stephen Groundwater | added a stone pedestal thing, still wip |
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2005-05-22 |
Stephen Groundwater | adding rabbit hole tiles |
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2005-05-22 |
Stephen Groundwater | adding rabbit hole tiles |
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2005-05-22 |
Marek Moeckel | temporarily disabled ringing because it needs fixing |
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2005-05-22 |
Marek Moeckel | made the phone (infoblock) ringing until tux picks... |
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2005-05-22 |
Matthias Braun | fix badguy flipping for badguys that are already spawned |
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2005-05-22 |
Matthias Braun | fix object placement wrong when flipping |
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2005-05-22 |
Marek Moeckel | more work on the level |
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2005-05-21 |
Stephen Groundwater | added phone ring |
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2005-05-21 |
Marek Moeckel | added a random value to zeekling's speed |
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2005-05-21 |
Marek Moeckel | more work on the "Rabbit Hole" |
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2005-05-21 |
Marek Moeckel | more work on levels |
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2005-05-20 |
Marek Moeckel | slightly increased volume |
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2005-05-20 |
Marek Moeckel | converted ghost forest music to .ogg because of problem... |
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2005-05-20 |
Marek Moeckel | softened the music's hard edges and decreased file... |
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2005-05-19 |
Marek Moeckel | added some background images contributed by JT Holliste... |
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2005-05-19 |
Stephen Groundwater | added fish platter to picnic |
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2005-05-18 |
Stephen Groundwater | renaming old ice shrub |
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2005-05-18 |
Stephen Groundwater | ice shrub graphic fixup |
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2005-05-18 |
Marek Moeckel | restored sector that got lost apparently due to a flexl... |
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2005-05-18 |
Marek Moeckel | removed rainsplash tiles |
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2005-05-18 |
Marek Moeckel | rainsplashes are now automatically generated by the... |
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2005-05-18 |
Marek Moeckel | renamed particlesystem_absolute to _interactive |
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2005-05-18 |
Marek Moeckel | added a potion to see the effect of level-flipping... |
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2005-05-18 |
Marek Moeckel | added a new particle system that (currently) rains... |
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2005-05-18 |
Ondřej Hošek | Fixed bug with worldmap messages not being shown (we... |
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2005-05-18 |
Marek Moeckel | put back some sprites which apparently got lost in... |
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2005-05-18 |
Marek Moeckel | updated ambient sound for use with flexlay |
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2005-05-18 |
Marek Moeckel | commented out two lines in block.cpp that caused a... |
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2005-05-18 |
Stephen Groundwater | ghostforest background for wansti's new level |
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2005-05-18 |
Matthias Braun | oops forgot files again |
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2005-05-18 |
Matthias Braun | bonusblock can now contain custom MovingObjects, added... |
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2005-05-17 |
Marek Moeckel | updated infoblock image for flexlay |
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2005-05-17 |
Marek Moeckel | added image for powerup object |
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2005-05-17 |
Marek Moeckel | created a ghost forest demo from contrib art: |
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2005-05-17 |
Marek Moeckel | added a powerup object that can be placed in levels... |
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2005-05-17 |
Matthias Braun | improved utf-8 code to correctly decode utf-8 byte... |
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2005-05-17 |
Ondřej Hošek | * Tux can now move horizontally after flapping followin... |
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2005-05-17 |
Ondřej Hošek | Fixed semi-transparence problems with cards with fglrx... |
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2005-05-17 |
Marek Moeckel | reduced flappinf strength a litte so that Tux doesn... |
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2005-05-17 |
Ondřej Hošek | * Tiles now have an alpha parameter for semi-transparen... |
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2005-05-17 |
Stephen Groundwater | cleaning up/adjusting some of the forest tiles, feel... |
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2005-05-17 |
Stephen Groundwater | fixing missing 1px from Poison Ivy bottom |
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2005-05-16 |
Ondřej Hošek | Implemented Yoshi's Island-style flapping (based on... |
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2005-05-16 |
Ondřej Hošek | * svn:ignored .externalToolBuilders in root directory... |
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2005-05-16 |
Stephen Groundwater | fixing 1px missing row from big tux body - SKID |
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2005-05-16 |
Stephen Groundwater | fixing 1px missing row from big tux body |
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2005-05-15 |
Stephen Groundwater | messing around w/ info box |
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2005-05-15 |
Stephen Groundwater | messing around w/ info box |
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2005-05-15 |
Marek Moeckel | added Stephen Groundwater to the credits |
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2005-05-15 |
Marek Moeckel | more work on rain |
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2005-05-14 |
Stephen Groundwater | removing older pole tiles from doodads |
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2005-05-14 |
Stephen Groundwater | updated pole tileset |
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2005-05-14 |
Stephen Groundwater | fixing test script scene, broke using flexlay. changing... |
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2005-05-14 |
Stephen Groundwater | moving new/fixed snow tile, update tilegroup |
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2005-05-14 |
Stephen Groundwater | add bottom snw tiles, rework semi_arctic background |
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2005-05-14 |
Marek Moeckel | added new class for particle systems that need absolute... |
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2005-05-14 |
Marek Moeckel | changed an error message to a more friendly one |
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2005-05-13 |
Ondřej Hošek | * Fixed some mistakes in the Bonus1 extro and worldmap |
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2005-05-13 |
Ondřej Hošek | Some source files didn't have the Id keyword expanded... |
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2005-05-13 |
Ondřej Hošek | * Activated UTF-8 in Lisp parser |
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2005-05-13 |
Ondřej Hošek | * From now on, there is UTF-8 decoding in the Font... |
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2005-05-12 |
Matthias Braun | forgot to add some files |
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2005-05-12 |
Matthias Braun | - Added a new script command to display text files |
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2005-05-12 |
Matthias Braun | - Refactored worldmap a bit to reuse GameObject from... |
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2005-05-11 |
Ondřej Hošek | Added my Czech translation. Note that it won't work... |
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2005-05-11 |
Ondřej Hošek | Added the "button" property to the list that scripttrig... |
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2005-05-11 |
Marek Moeckel | added rain test level |
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2005-05-11 |
Marek Moeckel | testing ambient sound in level1 |
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