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+
+Supertux Release 0.3.0 (2006-12-17)
+
+Just in time for Christmas, we bring you SuperTux 0.3.0, a preview
+of SuperTux Milestone 2.
+
+This build doesn't contain all levels planned for Milestone 2 and
+its story is by no means complete, but the game is already fun to
+play.
+
+SuperTux 0.3.0 features:
+
+ * new, OpenGL- and OpenAL-based engine
+ * final boss for Icy Island
+ * brand new Forest World with new badguys and new game objects
+ * new and improved soundtrack, immersive sound effects
+ * much more...
+
+The changes in more detail: The SuperTux engine was nearly
+completely rewritten. The game is translatable now, a new camera
+algorithm allows scrolling in all four directions. Collision
+detection supports slopes and moving objects now. We have scripting
+support for dynamic level events and animations. New game objects
+include trampolines, switches, portable stones, upside-down
+levels, wind, moving platforms and particle effects. The sound
+system is now OpenAL-based with an improved soundtrack now played
+from Ogg/Vorbis-files, which were pre-rendered on a high-class
+synthesizer.
+
+This is also a call for artists and coders: If you like the game in
+its current state, join us and help us finish Milestone 2!
+