/* Allocate and initialize the new chunk. */
new_chunk = CALL_CHUNKFUN (h, new_size);
- if (!new_chunk)
+ if (!new_chunk) {
(*obstack_alloc_failed_handler) ();
+ return;
+ }
h->chunk = new_chunk;
new_chunk->prev = old_chunk;
new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;