void
SoundManager::pause_music(float fadetime)
{
- if(music_source == NULL || !music_source->playing())
+ if(music_source == NULL)
return;
if(fadetime > 0) {
void
SoundManager::resume_music(float fadetime)
{
- if(music_source == NULL || !music_source->paused())
+ if(music_source == NULL)
return;
if(fadetime > 0) {