for(ALint i = 0; i < processed; ++i) {
ALuint buffer;
alSourceUnqueueBuffers(source, 1, &buffer);
- SoundManager::check_al_error("Couldn't unqueu audio buffer: ");
+ SoundManager::check_al_error("Couldn't unqueue audio buffer: ");
if(fillBufferAndQueue(buffer) == false)
break;