#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
-static const float SPEED = 240;
+static const float CHARGE_SPEED = 240;
static const float CHARGE_TIME = .5;
static const float ATTACK_TIME = 1;
timer.start(ATTACK_TIME);
state = ATTACKING;
physic.enable_gravity(false);
- physic.set_velocity_x(SPEED * attackDirection.x);
- physic.set_velocity_y(SPEED * attackDirection.y);
+ physic.set_velocity_x(CHARGE_SPEED * attackDirection.x);
+ physic.set_velocity_y(CHARGE_SPEED * attackDirection.y);
oldWallDirection.x = 0;
oldWallDirection.y = 0;
}