SoundManager::current()->preload("sounds/squish.wav");
SoundManager::current()->preload("sounds/fall.wav");
- SoundManager::current()->preload("sounds/splash.ogg");
+ SoundManager::current()->preload("sounds/splash.wav");
dir = (start_dir == AUTO) ? LEFT : start_dir;
}
start_dir(direction),
frozen(false),
ignited(false),
+ in_water(false),
dead_script(),
state(STATE_INIT),
is_active_flag(),
SoundManager::current()->preload("sounds/squish.wav");
SoundManager::current()->preload("sounds/fall.wav");
- SoundManager::current()->preload("sounds/splash.ogg");
+ SoundManager::current()->preload("sounds/splash.wav");
dir = (start_dir == AUTO) ? LEFT : start_dir;
}
start_dir(AUTO),
frozen(false),
ignited(false),
+ in_water(false),
dead_script(),
state(STATE_INIT),
is_active_flag(),
SoundManager::current()->preload("sounds/squish.wav");
SoundManager::current()->preload("sounds/fall.wav");
- SoundManager::current()->preload("sounds/splash.ogg");
+ SoundManager::current()->preload("sounds/splash.wav");
dir = (start_dir == AUTO) ? LEFT : start_dir;
}
if(tile_attributes & Tile::WATER && !is_in_water())
{
in_water = true;
- SoundManager::current()->play("sounds/splash.ogg", get_pos());
+ SoundManager::current()->play("sounds/splash.wav", get_pos());
}
if(!(tile_attributes & Tile::WATER) && is_in_water())
{