* Returns whether to call ignite() when a badguy gets hit by a fire bullet
*/
virtual bool is_flammable() const;
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+
/**
* Returns whether this badguys is currently on fire
*/
bool frozen;
bool ignited; /**< true if this badguy is currently on fire */
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+
std::string dead_script; /**< script to execute when badguy is killed */
bool draw_dead_script_hint; /**< whether to draw a visual indication that this Badguy triggers a script */